Stockfish Testing Queue

Pending - 0 tests 0.0 hrs

None

Active - 0 tests

Finished - 134 tests

18-12-14 Che ExtendNonNormalMoves diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 26034 W: 5603 L: 5665 D: 14766
sprt @ 10+0.1 th 1 ExtendNonNormalMoves Changes condition from Castling to all non-Normal moves.
18-12-14 Che NullMoveRule50 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4335 W: 859 L: 968 D: 2508
sprt @ 10+0.1 th 1 NullMoveRule50 Only allow Null Move if rule50 is non-zero
18-12-14 Che NullMoveRule50x2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 1963 W: 378 L: 500 D: 1085
sprt @ 10+0.1 th 1 NullMoveRule50x2 Only allow Null Move if rule50>2
18-12-14 Che NullMoveRule50x1 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 1759 W: 321 L: 443 D: 995
sprt @ 10+0.1 th 1 NullMoveRule50x1 Only allow null move if rule50>1
18-12-14 Che NullMoveRule50x3 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 1209 W: 208 L: 334 D: 667
sprt @ 10+0.1 th 1 NullMoveRule50x3 Only allow Null move if rule50>3
18-12-14 Che RazoringAtDepth1 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 21717 W: 4743 L: 4822 D: 12152
sprt @ 10+0.1 th 1 RazoringAtDepth1 Only allow razoring at depth 1.
18-12-14 Che LazyOnLowMaterial diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 27377 W: 5976 L: 5973 D: 15428
sprt @ 10+0.1 th 1 LazyOnLowMaterial Only allow lazy eval on low material.
18-12-14 Che NonPVRazoring diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 15830 W: 3434 L: 3488 D: 8908
sprt @ 10+0.1 th 1 NonPVRazoring Only allow Razoring in NonPV nodes.
18-12-14 Che PvNodeIID diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7557 W: 1605 L: 1699 D: 4253
sprt @ 10+0.1 th 1 PvNodeIID Do IID only in PvNodes
18-12-14 Che IIDdepth17 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 13049 W: 2812 L: 2925 D: 7312
sprt @ 10+0.1 th 1 IIDdepth17 Increase min depth to 17
18-12-14 Che IIDrule50Depth3.4Search diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 588 W: 78 L: 207 D: 303
sprt @ 10+0.1 th 1 IIDrule50Depth3.4Search Use rule50 depth and 3/4 of depth for search.
18-12-14 Che IIDdepth20 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 13693 W: 2911 L: 3021 D: 7761
sprt @ 10+0.1 th 1 IIDdepth20 Increase min IID depth to 20
18-12-14 Che LazyBelow10KMaterial diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4169 W: 848 L: 959 D: 2362
sprt @ 10+0.1 th 1 LazyBelow10KMaterial Allow lazy eval only below 10k material
18-12-14 Che LazyShiftRule50x4T22K diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6731 W: 1461 L: 1560 D: 3710
sprt @ 10+0.1 th 1 LazyShiftRule50x4T22K Use shift to decrease the threshold value rapidly. Decreased threshold to 22k
18-12-14 Che LazyShiftRule50x4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5978 W: 1278 L: 1380 D: 3320
sprt @ 10+0.1 th 1 LazyShiftRule50x4 Use a shift by rule50/4 to rapidly decrease threshold.
18-12-14 Che FlatRule50x18Reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 24852 W: 5436 L: 5445 D: 13971
sprt @ 10+0.1 th 1 FlatRule50x18Reduction Slightly less reduction r50/18
18-12-14 Che FlatRule50ReductionX16 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11852 W: 2549 L: 2622 D: 6681
sprt @ 10+0.1 th 1 FlatRule50ReductionX16 Add R50/16 reduction regardless of depth.
18-12-14 Che Rule50Reduction2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8639 W: 1836 L: 1925 D: 4878
sprt @ 10+0.1 th 1 Rule50Reduction2 More reduction (R50-depth)/12
18-12-14 Che Rule50Reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18634 W: 4103 L: 4142 D: 10389
sprt @ 10+0.1 th 1 Rule50Reduction Reduces based on depth/Rule50 ratio.
18-12-12 Che IIDBelowR50x8 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 48831 W: 10671 L: 10563 D: 27597
sprt @ 10+0.1 th 1 IIDBelowR50x8 Only allow IID below Rule50 value 8
18-12-08 Che RemoveIID diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 50919 W: 8365 L: 8600 D: 33954
sprt @ 60+0.6 th 1 RemoveIID Is IID really worth 2elo? Remove it entirely. LTC test since STC passed
18-12-13 Che IIDBelowRule50x7 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 82700 W: 18196 L: 17921 D: 46583
sprt @ 10+0.1 th 1 IIDBelowRule50x7 Only allow IID below 7 halfplies of Rule50.
18-12-12 Che HalfDepthIID diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 24191 W: 5281 L: 5350 D: 13560
sprt @ 10+0.1 th 1 HalfDepthIID
18-12-13 Che RookEndgameTest1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 10359 W: 2492 L: 2618 D: 5249
sprt @ 1+0.2 th 1 RookEndgameTest1 In time control 1+0.2 (Testing SPRT convergence speed ) https://github.com/glinscott/fishtest/issues/338#issuecomment-447017203
18-12-13 Che IIDBelowRule50x6 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 14578 W: 3130 L: 3190 D: 8258
sprt @ 10+0.1 th 1 IIDBelowRule50x6 7 plies is stronger, is 6 even stronger?
18-12-13 Che IIDBelowRule50x9 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7372 W: 1574 L: 1669 D: 4129
sprt @ 10+0.1 th 1 IIDBelowRule50x9 Allow IID below rule50 9plies. 8Plies seems too low.
18-12-12 Che CaptureIID diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8844 W: 1866 L: 1954 D: 5024
sprt @ 10+0.1 th 1 CaptureIID Only do IID on captures.
18-12-12 Che NoPreCastleFutility diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 2692 W: 513 L: 630 D: 1549
sprt @ 10+0.1 th 1 NoPreCastleFutility Disallow futility if castling possible.
18-12-12 Che EvasionPrunable4 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 12940 W: 2771 L: 2884 D: 7285
sprt @ 10+0.1 th 1 EvasionPrunable4 Increase the movecount requirement to 4
18-12-12 Che Rule50Futility diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 2086 W: 384 L: 504 D: 1198
sprt @ 10+0.1 th 1 Rule50Futility Add a requirement for rule50 being non-zero for futility pruning
18-12-12 Che SpaceThreshold10097 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 35786 W: 7842 L: 7865 D: 20079
sprt @ 10+0.1 th 1 SpaceThreshold10097 Try a lower value.
18-12-12 Che ExcludeNMCaptures diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 24531 W: 5342 L: 5353 D: 13836
sprt @ 10+0.1 th 1 ExcludeNMCaptures Don't use Null Move on captures.
18-12-08 Che FutilityNonPV diff
LLR: -0.63 (-2.94,2.94) [0.00,4.00]
Total: 86750 W: 14331 L: 14090 D: 58329
sprt @ 60+0.6 th 1 FutilityNonPV Changes the !rootNode to !PvNode LTC test as STC passed
18-12-11 Che ReducedNonCutNodeIID diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 66615 W: 14732 L: 14535 D: 37348
sprt @ 10+0.1 th 1 ReducedNonCutNodeIID Depth >=16, search depth== depth-4 and only in non CutNodes.
18-12-11 Che RookEndgameTest1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 5284 W: 1287 L: 1436 D: 2561
sprt @ 1+0.15 th 1 RookEndgameTest1 In time control 1+0.15 (Testing SPRT on this TC)
18-12-11 Che RookEndgameTest1 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 7920 W: 1707 L: 1841 D: 4372
sprt @ 10+0.1 th 1 RookEndgameTest1 Are rooks undervalued in endgames? Add 100 centipawns.
18-12-11 Che ReducedNonCutNodeIID2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8068 W: 1734 L: 1826 D: 4508
sprt @ 10+0.1 th 1 ReducedNonCutNodeIID2 Depth >=16, search depth ==depth-8, only in CutNodes.
18-12-11 Che ReducedIID2 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 50047 W: 10916 L: 10884 D: 28247
sprt @ 10+0.1 th 1 ReducedIID2 Set minimum depth to 16 and search depth to depth-4
18-12-10 Che NoTempo diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 81816 W: 13469 L: 13445 D: 54902
sprt @ 60+0.6 th 1 NoTempo Removes Tempo bonus LTC test since STC passed
18-12-11 Che ReducedIID diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 29900 W: 6485 L: 6532 D: 16883
sprt @ 10+0.1 th 1 ReducedIID Increase minimum depth to 16 and set searched depth to depth/2.(Both are parameter tweaks). (The slow-running LTC of IID removal is unlikely to pass and is set to 100 throughput to reduce use of resources).
18-12-11 Che LazyBlockersRule50x5 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 26429 W: 5794 L: 5795 D: 14840
sprt @ 10+0.1 th 1 LazyBlockersRule50x5 Combine LazyBlockers with Threshhold Reduction by r50*5.
18-12-11 Che RazorAllCutNodes diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7617 W: 1639 L: 1733 D: 4245
sprt @ 10+0.1 th 1 RazorAllCutNodes Margin depth*128+600
18-12-11 Che RazorAllCutNodes2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 3123 W: 646 L: 763 D: 1714
sprt @ 10+0.1 th 1 RazorAllCutNodes2 Half the depth margin to depth*64
18-12-11 Che RazorAllCutNodes3d32 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 2074 W: 418 L: 541 D: 1115
sprt @ 10+0.1 th 1 RazorAllCutNodes3d32 Quarter of the margin, depth*32
18-12-11 Che RazorCutNodeD7 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7851 W: 1687 L: 1780 D: 4384
sprt @ 10+0.1 th 1 RazorCutNodeD7 Razor cutNodes below depth 7 and apply margin 600+depth*100.
18-12-11 Che QuietRazor3 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6446 W: 1346 L: 1446 D: 3654
sprt @ 10+0.1 th 1 QuietRazor3 Only rule50 counter condition(r50>7)
18-12-11 Che QuietRazor2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 14107 W: 2978 L: 3040 D: 8089
sprt @ 10+0.1 th 1 QuietRazor2 Use razoring on all quiet moves. Fixed improving.
18-12-10 Che RestrictedPiece10 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 12245 W: 2623 L: 2739 D: 6883
sprt @ 10+0.1 th 1 RestrictedPiece10 Changes from 7 to 10
18-12-10 Che FutileCapture diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 1964 W: 364 L: 521 D: 1079
sprt @ 10+0.1 th 1 FutileCapture Only allow futility in captures, but without depth conditions.
18-12-10 Che NoTempo diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 31090 W: 6866 L: 6763 D: 17461
sprt @ 10+0.1 th 1 NoTempo Removes Tempo bonus