Stockfish Testing Queue

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Finished - 195 tests

19-01-12 Che LazyQueenExact2000 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 55539 W: 12087 L: 11979 D: 31473
sprt @ 10+0.1 th 1 Try STC since preliminary test shows +2ELO
19-01-13 Che LazyQueenImbalance diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 21535 W: 4758 L: 4816 D: 11961
sprt @ 10+0.1 th 1 LazyQueenImbalance Only lazy eval with unequal queen numbers.(Slightly faster than queen==1)
19-01-12 Che LazyQueenExact2000 diff
ELO: 2.08 +-4.5 (95%) LOS: 81.6%
Total: 10000 W: 2260 L: 2200 D: 5540
10000 @ 10+0.1 th 1 LazyQueenExact1500 Last ELO test of this idea. Try default threshold=1500
19-01-12 Che LazyQueenExact2000 diff
ELO: -1.25 +-4.5 (95%) LOS: 29.2%
Total: 10000 W: 2133 L: 2169 D: 5698
10000 @ 10+0.1 th 1 LazyQueenExact1750 Check threshold=1750. 10k STC games test to see if it has ELO.
19-01-12 Che LazyQueenExact2000 diff
ELO: 0.24 +-4.5 (95%) LOS: 54.2%
Total: 10000 W: 2159 L: 2152 D: 5689
10000 @ 10+0.1 th 1 Quick preliminary test to check optimal threshold.
19-01-11 Che LazyQueen4 diff
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 125645 W: 28107 L: 27321 D: 70217
sprt @ 10+0.1 th 1 LazyQueen4 Threshhold=1450 and Queens<2
19-01-11 Che LazyQueens2500fixed diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 9467 W: 2035 L: 2153 D: 5279
sprt @ 10+0.1 th 1 LazyQueens2500fixed Use threshold 2500 for 2+ queens.
19-01-11 Che LazyQueen3 diff
LLR: -2.95 (-2.94,2.94) [0.00,3.50]
Total: 27604 W: 4479 L: 4578 D: 18547
sprt @ 60+0.6 th 1 LazyQueen3 Allow Lazy Eval only with 1 or less queens LTC
19-01-11 Che LazyQueen3 diff
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 7614 W: 1775 L: 1573 D: 4266
sprt @ 10+0.1 th 1 LazyQueen3 Allow Lazy Eval only with 1 or less queens\
19-01-10 Che LazyQueen diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 10773 W: 2323 L: 2434 D: 6016
sprt @ 10+0.1 th 1 LazyQueen Lowers threshold with Queens<2 condition.
19-01-10 Che PawnScaledMobility diff
LLR: -2.49 (-2.94,2.94) [0.50,4.50]
Total: 5908 W: 1301 L: 1411 D: 3196
sprt @ 10+0.1 th 1 PawnScaledMobility Scale mobility by pawn number+1
19-01-10 Che PvHitEvasions diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 14182 W: 3047 L: 3141 D: 7994
sprt @ 10+0.1 th 1 PvHitEvasions Extend pvHit Check Evasions
19-01-10 Che ShallowFutilityPvExact diff
LLR: -1.41 (-2.94,2.94) [0.50,4.50]
Total: 25247 W: 5550 L: 5504 D: 14193
sprt @ 10+0.1 th 1 ShallowFutilityPvExact Add !PvExact condition to shallow futility pruning
19-01-10 Che PvExactExclusion diff
LLR: -1.48 (-2.94,2.94) [0.50,4.50]
Total: 12698 W: 2735 L: 2755 D: 7208
sprt @ 10+0.1 th 1 PvExactExclusion Saving pvExact
19-01-10 Che ShallowPvExact diff
LLR: -2.18 (-2.94,2.94) [0.50,4.50]
Total: 18420 W: 4054 L: 4084 D: 10282
sprt @ 10+0.1 th 1 ShallowPvExact No shallow pruning of pvExact nodes.
19-01-07 Che RazoringNPM15k diff
LLR: -1.60 (-2.94,2.94) [0.50,4.50]
Total: 12464 W: 2688 L: 2716 D: 7060
sprt @ 10+0.1 th 1 RazoringNPM15k Restrict razoring to positions with NPM>15k
19-01-07 Che RazoringNPM12.5K diff
LLR: -2.80 (-2.94,2.94) [0.50,4.50]
Total: 9250 W: 1981 L: 2091 D: 5178
sprt @ 10+0.1 th 1 RazoringNPM12.5K Razoring above 12500 NPM
19-01-08 Che SimplePvHit2 diff
LLR: -0.31 (-2.94,2.94) [0.50,4.50]
Total: 3336 W: 738 L: 739 D: 1859
sprt @ 10+0.1 th 1 SimplePvHit2 Skip early pruning on tthit+PvNode
19-01-05 Che NonNullRazor diff
LLR: -2.00 (-2.94,2.94) [0.50,4.50]
Total: 9585 W: 2055 L: 2119 D: 5411
sprt @ 10+0.1 th 1 NonNullRazor Avoid razoring null moves.
19-01-01 Che SingRedux14BelowBeta diff
LLR: -0.55 (-2.94,2.94) [-3.00,1.00]
Total: 119 W: 16 L: 48 D: 55
sprt @ 10+0.1 th 1 SingRedux14BelowBeta Extend below beta.
19-01-01 Che SingRedux13NonPv diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 1170 W: 176 L: 341 D: 653
sprt @ 10+0.1 th 1 SingRedux13NonPv Extends capture and NonPv improving nodes.
19-01-01 Che SingRedux12AllCaptures diff
LLR: -1.02 (-2.94,2.94) [-3.00,1.00]
Total: 626 W: 112 L: 170 D: 344
sprt @ 10+0.1 th 1 SingRedux12AllCaptures Simplified Singular. Extends captures and active positions more.
19-01-01 Che PvExactSeeChecks diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 24024 W: 5135 L: 5182 D: 13707
sprt @ 10+0.1 th 1 PvExactSeeChecks Extends PvExact checks by default
19-01-01 Che PvNodeChecks diff
LLR: -0.95 (-2.94,2.94) [0.50,4.50]
Total: 771 W: 135 L: 183 D: 453
sprt @ 10+0.1 th 1 PvNodeChecks2 Only extend PvNode Checks. . Fixed bench.
18-12-29 Che LowScore diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 39570 W: 8487 L: 8497 D: 22586
sprt @ 10+0.1 th 1 LowScore Reduce scores sent. No functional change.
18-12-27 Che sf_10_withoutAdjudicati diff
ELO: 72.99 +-2.4 (95%) LOS: 100.0%
Total: 40000 W: 14451 L: 6169 D: 19380
40000 @ 10+0.1 th 1 sf_10 without adjudication sf_10 without adjudication disables with fake scores sent.
18-12-27 Che sf_10_withoutAdjudicati diff
ELO: 70.83 +-2.4 (95%) LOS: 100.0%
Total: 40000 W: 14346 L: 6303 D: 19351
40000 @ 10+0.1 th 1 Symmetric no adjudication test suggested by vdbergh
18-12-28 Che SpacePawn4 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 16636 W: 3559 L: 3642 D: 9435
sprt @ 10+0.1 th 1 SpacePawn4 Replace Space threshold with Pawns<5
18-12-28 Che Rule50PenaltyEval diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 14775 W: 3214 L: 3305 D: 8256
sprt @ 10+0.1 th 1 Rule50PenaltyEval Add penalty equal to rule50 counter.
18-12-27 Che NoAdjudication diff
ELO: 4.80 +-7.9 (95%) LOS: 88.3%
Total: 3327 W: 768 L: 722 D: 1837
120000 @ 10+0.1 th 1 Testing the ELO impact of disabling Adjudication. Throughput=200
18-12-25 Che Rule50TempoShift diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 25080 W: 5485 L: 5526 D: 14069
sprt @ 10+0.1 th 1 Increase Tempo to 72 Maybe a higher tempo will work? Tempo=72 shifted by rule50/4
18-12-25 Che Rule50TempoFlat diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 7357 W: 1585 L: 1713 D: 4059
sprt @ 10+0.1 th 1 Fix divide by 2 Divide by 2 the tempo in eval.
18-12-25 Che Rule50TempoFlat diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 11342 W: 2462 L: 2570 D: 6310
sprt @ 10+0.1 th 1 Rule50TempoFlat Use rule50 to reduce Tempo
18-12-25 Che Rule50TempoShift diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 10090 W: 2138 L: 2252 D: 5700
sprt @ 10+0.1 th 1 Decrease Tempo to 60 Try the opposite, decrease tempo to 60
18-12-25 Che Rule50TempoShift diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 28890 W: 6309 L: 6331 D: 16250
sprt @ 10+0.1 th 1 Increase tempo to 68 Uses tempo(68) shift by rule50/4
18-12-24 Che Rule50TempoShift diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 38042 W: 8328 L: 8305 D: 21409
sprt @ 10+0.1 th 1 Rule50TempoShift Use shifts to decrease tempo by rule50/4
18-12-24 Che Rule50Tempo diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 10810 W: 2321 L: 2432 D: 6057
sprt @ 10+0.1 th 1 Rule50Tempo Replaces Tempo with rule50 counter divided by constant. Test with new bounds [0.5,4.5]
18-12-24 Che NoSearchSingular3 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 1381 W: 233 L: 401 D: 747
sprt @ 10+0.1 th 1 NoSearchSingular3 Simplified singular
18-12-24 Che Futility256Lmr diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 4491 W: 905 L: 1051 D: 2535
sprt @ 10+0.1 th 1 Futility256Lmr Change futility multiplier from 200 to 256(and removes +256)
18-12-24 Che CutNode3Reduction diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 9156 W: 1973 L: 2101 D: 5082
sprt @ 10+0.1 th 1 CutNode3Reduction Increase cutNode reduction
18-12-24 Che MoveCount20 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 7962 W: 1698 L: 1831 D: 4433
sprt @ 10+0.1 th 1 MoveCount20 Change move count reduction to 20
18-12-24 Che Rule50.12Reduction diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 30904 W: 6732 L: 6712 D: 17460
sprt @ 10+0.1 th 1 Rule50.12Reduction Reduce by one ply if rule50>12
18-12-24 Che Rule50.14reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13727 W: 2272 L: 2340 D: 9115
sprt @ 60+0.6 th 1 Rule50.14reduction Add one ply reduction for rule50>14 LTC
18-12-24 Che Rule50.16Reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 17575 W: 3780 L: 3825 D: 9970
sprt @ 10+0.1 th 1 Rule50.16Reduction Add one ply reduction for rule50>16
18-12-24 Che Rule50x16Reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18512 W: 4035 L: 4075 D: 10402
sprt @ 10+0.1 th 1 Rule50x16Reduction add rule50x16 reduction
18-12-24 Che Rule50.14reduction diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12974 W: 2892 L: 2698 D: 7384
sprt @ 10+0.1 th 1 Rule50.14reduction Add one ply reduction for rule50>14
18-12-24 Che Rule50x14reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7606 W: 1644 L: 1738 D: 4224
sprt @ 10+0.1 th 1 Rule50x14reduction Add rule50 x 14 reduction
18-12-24 Che Rule50x12reduction diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6305 W: 1305 L: 1405 D: 3595
sprt @ 10+0.1 th 1 Rule50x12reduction Add rule50x12 reduction
18-12-23 Che KingAttackWeightE40 diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 77440 W: 16908 L: 16768 D: 43764
sprt @ 10+0.1 th 1 KingAttackWeightE40 Changes king attack weights for rook.
18-12-23 Che Quiet8Singular diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 24625 W: 5384 L: 5394 D: 13847
sprt @ 10+0.1 th 1 Quiet8Singular Don't use singular search on rule50 counter more than 7