Stockfish Testing Queue

Pending - 0 tests 0.5 hrs

None

Active - 2 tests

30-04-17 fa simplePRO1 diff
LLR: -0.31 (-2.94,2.94) [-3.00,1.00]
Total: 3238 W: 579 L: 601 D: 2058
sprt @ 10+0.1 th 1 A simple version of King Protector, with tuned values
27-04-17 fa tunePRO1 diff
55582/60000 iterations
113696/120000 games played
120000 @ 10+0.1 th 1 Still in phase one, but increasing the ck to speedup the process

Finished - 291 tests

29-04-17 fa simplePRO diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 45059 W: 8171 L: 8406 D: 28482
sprt @ 10+0.1 th 1 A halfway check for the simpler version of King protector
27-04-17 fa tunePRO diff
9311/75000 iterations
19096/150000 games played
150000 @ 10+0.1 th 1 Tuning a new simpler version of King Protector in cooperation with Rocky (First step)
26-04-17 fa MixTune diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 37728 W: 6833 L: 6861 D: 24034
sprt @ 10+0.1 th 1 A mix of some tuning of mine
26-04-17 fa BPtry2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 15876 W: 2842 L: 2900 D: 10134
sprt @ 10+0.1 th 1 Second try for a very simple BP(Them)
26-04-17 fa BPP diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 23585 W: 4127 L: 4153 D: 15305
sprt @ 10+0.1 th 1 Adding a condition to BishopPawns penalty:We need to have at least 4 pawns OTB
25-04-17 fa TuneBPE diff
19669/20000 iterations
40000/40000 games played
40000 @ 10+0.1 th 1 I also noticed that we need to have at least 3 pawns eligible for the BP penalty in order for this penalty to be accurate, a very fast tune to check if the values of the penalty itself needs to be changed (Very different than BPP tune, so we can normally run them in parallel)
26-04-17 fa BPE diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 5584 W: 958 L: 1060 D: 3566
sprt @ 10+0.1 th 1 Adding a condition to BishopPawns penalty:We need to have at least 3 pawns eligible for the penalty
25-04-17 fa TuneBPP diff
19740/20000 iterations
40000/40000 games played
40000 @ 10+0.1 th 1 I realized that we need to have at least 4 pawns in order for this penalty to be accurate, but a very fast tune to check if the values of the penalty itself needs to be changed
24-04-17 fa BPtu diff
37971/40000 iterations
80000/80000 games played
80000 @ 10+0.1 th 1 Tuning BP starting from 0 based on the number of pawns eligible for the penalty so we can try to find a more accurate formula to use.
24-04-17 fa TrappedRook diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 44626 W: 7797 L: 8028 D: 28801
sprt @ 10+0.1 th 1 Simplify attempt for TrappedRook
24-04-17 fa FastRook diff
20269/25000 iterations
41343/50000 games played
50000 @ 10+0.1 th 1 A fast tuning for a new implementation of TrappedRook
23-04-17 fa BPmore diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 24532 W: 4390 L: 4411 D: 15731
sprt @ 10+0.1 th 1 a Try of making BishopPawn penalty increase with the increase of the number of pawns still existing in the board
22-04-17 fa BPtune1 diff
9776/10000 iterations
20000/20000 games played
20000 @ 10+0.1 th 1 BishopPawns Tune (Fixed for [1] case)
22-04-17 fa BPtry diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 39340 W: 7137 L: 7095 D: 25108
sprt @ 10+0.1 th 1 Try the values for BP even if I don't think they are high enough to make a big impact
21-04-17 fa BPtune diff
38120/40000 iterations
79200/80000 games played
80000 @ 10+0.1 th 1 New much simpler way in the idea of considering also enemy's pawns in the "BishopPawns" values.
20-04-17 fa BishopPawnZ diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4633 W: 816 L: 922 D: 2895
sprt @ 10+0.1 th 1 Bishop Pawns considering also enemies pawns structure. (With fast tune values)
19-04-17 fa tune1 diff
37225/40000 iterations
80000/80000 games played
80000 @ 10+0.1 th 1 Fast and fixed version of BishopTune (More correct form suggested by Rocky)
19-04-17 fa tune1 diff
15673/40000 iterations
33127/80000 games played
80000 @ 10+0.1 th 1 Fast and fixed version of BishopTune
15-04-17 fa RookTweak1 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 27120 W: 4957 L: 4966 D: 17197
sprt @ 10+0.1 th 1 Last try for RookTweak
15-04-17 fa BishopPawnz diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 3731 W: 663 L: 773 D: 2295
sprt @ 10+0.1 th 1 BishopPawns which takes into consideration also opponent's pawns structure
15-04-17 fa BishopPawnz1 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 1281 W: 208 L: 331 D: 742
sprt @ 10+0.1 th 1 Take 1, with compensation on BishopPawnsUS to stay simiar to the old values
10-04-17 fa tunerook diff
65616/110000 iterations
135306/220000 games played
220000 @ 10+0.1 th 1 Tuning some Rook bonuses.
11-04-17 fa TuneNewBishopPawns diff
83098/90000 iterations
172676/180000 games played
180000 @ 10+0.1 th 1 Tuning A new BishopPawns which takes into consideration also opponent's pawns structure
13-04-17 fa RookTweak diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 31160 W: 5630 L: 5623 D: 19907
sprt @ 10+0.1 th 1 TrappedRook require pawn to be in front and not behind of the Rook to give the penalty, in addition some tweaks of Rook values to interact with the change (98k)
09-04-17 fa TrappedTune diff
29106/30000 iterations
60000/60000 games played
60000 @ 10+0.1 th 1 Fast tuning on the new condition of TrappedRook (Fixed, since Eg value was not being tuned)
10-04-17 fa TrappedRookAdv diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 42575 W: 7759 L: 7702 D: 27114
sprt @ 10+0.1 th 1 TrappedRook require pawn to be in front and not behind of the Rook to give the penalty, with tuned values.
07-04-17 fa endgametune diff
92269/100000 iterations
200000/200000 games played
200000 @ 10+0.1 th 1 I am happy about the yellow patch of pawnstune which started from 0, I want to try a new thing regarding low values bonuses/penalties for endgame starting from 0.
09-04-17 fa TrappedTune diff
2873/30000 iterations
5948/60000 games played
60000 @ 10+0.1 th 1 Fast tuning on the new condition of TrappedRook
09-04-17 fa Trapped diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 52833 W: 9663 L: 9562 D: 33608
sprt @ 10+0.1 th 1 TrappedRook require pawn to be in front and not behind of the Rook to give the penalty (Version 1)
08-04-17 fa FauziTuning diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 60415 W: 11014 L: 10964 D: 38437
sprt @ 10+0.1 th 1 Results of my "endgame" tuning patch.
09-04-17 fa Trapped1 diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 11208 W: 2014 L: 2091 D: 7103
sprt @ 10+0.1 th 1 Trapped Rook require the rook to be in its own camp in order to give the penalty(Version 2)
09-04-17 fa Mobility diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 21859 W: 3932 L: 4014 D: 13913
sprt @ 10+0.1 th 1 Penalizing even more the heavy pieces with very low mobility on eg.
08-04-17 fa Rookmob diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4000 W: 667 L: 775 D: 2558
sprt @ 10+0.1 th 1 Another idea for TrappedRook (Fixed)
08-04-17 fa Rookmob diff
LLR: -0.28 (-2.94,2.94) [0.00,5.00]
Total: 467 W: 78 L: 88 D: 301
sprt @ 10+0.1 th 1 Trying the suggestion of Rocky for my idea of TrappedRook
08-04-17 fa pawnstune3 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 30839 W: 5545 L: 5596 D: 19698
sprt @ 10+0.1 th 1 Pawns tune using the exact values of the tune#2.
07-04-17 fa pawnstune diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 72065 W: 13025 L: 12936 D: 46104
sprt @ 10+0.1 th 1 Try values as they are, even though I think they still need more tuning and finishing
07-04-17 fa pawnstune2 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 12763 W: 2226 L: 2339 D: 8198
sprt @ 10+0.1 th 1 Pawns tuning #2
07-04-17 fa tune diff
9969/10000 iterations
20304/20000 games played
20000 @ 20+0.2 th 1 Second tuning
06-04-17 fa tune diff
65006/70000 iterations
140000/140000 games played
140000 @ 10+0.1 th 1 Trying to tune some pawns values starting from 0
06-04-17 fa protectorminor diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 87595 W: 15683 L: 15989 D: 55923
sprt @ 10+0.1 th 1 My try on the protector just for minor. Run as simplification
05-04-17 fa protectorminor diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 107074 W: 19564 L: 19354 D: 68156
sprt @ 10+0.1 th 1 My try on the protector just for minor.
04-04-17 fa KingAttack diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 19069 W: 3424 L: 3468 D: 12177
sprt @ 10+0.1 th 1 My try on the KingDistance [Attack]
03-04-17 fa protector1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 13554 W: 2383 L: 2493 D: 8678
sprt @ 10+0.1 th 1 Protector Logic more changes
02-04-17 fa protector diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 73119 W: 9448 L: 9406 D: 54265
sprt @ 60+0.6 th 1 LTC: Some Logic changes on Protector table for minor pieces
02-04-17 fa threatC diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 68410 W: 12400 L: 12323 D: 43687
sprt @ 10+0.1 th 1 Threat by Safe Pawn version C
02-04-17 fa threatB diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 151692 W: 27327 L: 26970 D: 97395
sprt @ 10+0.1 th 1 Threat by Safe Pawn version B
02-04-17 fa protector diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 125078 W: 22849 L: 22267 D: 79962
sprt @ 10+0.1 th 1 Some Logic changes on Protector table for minor pieces
01-04-17 fa threatA diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 38902 W: 6931 L: 6956 D: 25015
sprt @ 10+0.1 th 1 Threat by Safe Pawn version A
01-04-17 fa mob diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 20174 W: 3530 L: 3618 D: 13026
sprt @ 10+0.1 th 1 mobility logic tunes + king psqt
31-03-17 fa FauziTune2 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 25125 W: 4561 L: 4632 D: 15932
sprt @ 10+0.1 th 1 Take 2 (50% of the changes)