Stockfish Testing Queue

Pending - 1 tests 0.0 hrs

20-04-18 pr ps_newshelter_tune diff
0/50000 iterations
0/100000 games played
100000 @ 20+0.2 th 1 tune a new shelter (don't add shelter points where there are no pawns). Prio: -1, low tp.

Active - 0 tests

Finished - 324 tests

19-04-18 pr ps_unblocked diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 41449 W: 8539 L: 8455 D: 24455
sprt @ 10+0.1 th 1 for information only. Test if these unopposed values can go away.
19-04-18 pr ps_pawncount diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 17053 W: 3366 L: 3416 D: 10271
sprt @ 10+0.1 th 1 Only apply penalty if opponent has more pawns than us.
19-04-18 pr ps_pawncount diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 8093 W: 1630 L: 1721 D: 4742
sprt @ 10+0.1 th 1 only apply penalty if opponent has more than 3 pawns in the storm mask.
19-04-18 pr ps_pawncount diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 10630 W: 2064 L: 2143 D: 6423
sprt @ 10+0.1 th 1 penalty/bonus for additional pawns in the shelter/storm area.
19-04-18 pr ps_pawncount_tune diff
15670/20000 iterations
31628/40000 games played
40000 @ 20+0.2 th 1 updated rule. . retune.
19-04-18 pr ps_pawncount_tune diff
12089/20000 iterations
24340/40000 games played
40000 @ 20+0.2 th 1 tune updated pawncount rule (only pawns in the shelter/storm area).
18-04-18 pr ps_pawncount_tune diff
19532/20000 iterations
39927/40000 games played
40000 @ 20+0.2 th 1 tune a pawncount penalty in pawn shelter/storm.
18-04-18 pr ps_phalanx3 diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 34187 W: 6965 L: 6935 D: 20287
sprt @ 10+0.1 th 1 count phalanx pawns instead of bool.
19-04-18 pr ps_pawncount diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16249 W: 3266 L: 3319 D: 9664
sprt @ 10+0.1 th 1 add a penalty/bonus according to # of our/their pawns in the pawns shelter/storm area.
18-04-18 pr ps_pawncount_tune diff
16550/20000 iterations
33359/40000 games played
40000 @ 20+0.2 th 1 tune a pawncount penalty in pawn shelter/storm.
18-04-18 pr ps_kingdanger diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 52278 W: 7738 L: 7966 D: 36574
sprt @ 60+0.6 th 1 LTC: test a simplified king danger equation.
18-04-18 pr ps_pawntables diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 20691 W: 4150 L: 4350 D: 12191
sprt @ 10+0.1 th 1 These unblocked values add "danger" when we have a pawn on the file, but the opponent does not. Test value. For information only.
18-04-18 pr ps_phalanx2 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 18264 W: 3526 L: 3719 D: 11019
sprt @ 10+0.1 th 1 simplification. one supporting pawn seems to be enough.
18-04-18 pr ps_kingdanger diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 27921 W: 5810 L: 5701 D: 16410
sprt @ 10+0.1 th 1 test a simplified king danger equation.
17-04-18 pr ps_kingdanger_tune diff
48873/50000 iterations
98378/100000 games played
100000 @ 20+0.2 th 1 run#2 (fixed value): tune for a simplified king danger equation. Prio: -1, tp: 200.
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 48810 W: 9894 L: 9873 D: 29043
sprt @ 10+0.1 th 1 The end is near. . :( Try S(23,68). Prio: -1
17-04-18 pr ps_pawnless9 diff
LLR: -3.06 (-2.94,2.94) [0.00,4.00]
Total: 119691 W: 18113 L: 17917 D: 83661
sprt @ 60+0.6 th 1 LTC - Final tuning vaues: S(23,76).
17-04-18 pr ps_newstorm4 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 20955 W: 4298 L: 4500 D: 12157
sprt @ 10+0.1 th 1 test a simplified king pawn shelter/storm.
17-04-18 pr ps_pawnless9 diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 98528 W: 20455 L: 19924 D: 58149
sprt @ 10+0.1 th 1 Final tuning vaues: S(23,76).
17-04-18 pr ps_newstorm diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 14324 W: 2864 L: 2972 D: 8488
sprt @ 10+0.1 th 1 non-functional. Test precomputed pawn shelter/storm masks.
17-04-18 pr ps_kingdanger_tune diff
43957/50000 iterations
88672/100000 games played
100000 @ 20+0.2 th 1 tune for a simplified king danger equation.
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 15783 W: 3183 L: 3285 D: 9315
sprt @ 10+0.1 th 1 12 worked! Try S(10,83) just to check.
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 49432 W: 7372 L: 7378 D: 34682
sprt @ 60+0.6 th 1 strange.. 17 is better. . try 12. S(12,80).
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 44446 W: 8011 L: 8016 D: 28419
sprt @ 20+0.2 th 1 so close. . . S(19,76)
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 68588 W: 13893 L: 13799 D: 40896
sprt @ 10+0.1 th 1 so close! S(15,76)
17-04-18 pr ps_pawnless9 diff
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 26267 W: 5502 L: 5242 D: 15523
sprt @ 10+0.1 th 1 strange.. 17 is better. . try 12. S(12,80).
17-04-18 pr ps_pawnless9_tune2 diff
46676/50000 iterations
93984/100000 games played
100000 @ 20+0.2 th 1 run#2, fine tuning: retune pawnless flank in pawns. Prio: -1, low throughput.
17-04-18 pr ps_pawnless9 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 101177 W: 20676 L: 20460 D: 60041
sprt @ 10+0.1 th 1 this is counterintuitive, but let's try the other direction. . just one. sry. S(17,80).
17-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 23872 W: 4770 L: 4842 D: 14260
sprt @ 10+0.1 th 1 shot in the dark #3 (last one). S(21,90)
17-04-18 pr ps_pawnless9 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 6079 W: 1128 L: 1266 D: 3685
sprt @ 10+0.1 th 1 shot in the dark #2: S(30,80).
17-04-18 pr ps_pawnless9 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 33437 W: 6744 L: 6781 D: 19912
sprt @ 10+0.1 th 1 shot in the dark #1. S(24,80).
16-04-18 pr ps_pawnless9_tune2 diff
27917/30000 iterations
56282/60000 games played
60000 @ 20+0.2 th 1 retune pawnless flank in pawns. Prio: -1, low throughput.
16-04-18 pr ps_shelterpawn diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13621 W: 2757 L: 2822 D: 8042
sprt @ 10+0.1 th 1 ignore pawn in shelter calculation if the enemy pawn on it's flank is passed it.
16-04-18 pr ps_kingflank3 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 54530 W: 10887 L: 10847 D: 32796
sprt @ 10+0.1 th 1 try #3: king flanks are 4 king flanks offset inward.
16-04-18 pr ps_kingflank2 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 50900 W: 10316 L: 10288 D: 30296
sprt @ 10+0.1 th 1 king flanks is the three files that enclose the king.
16-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 38494 W: 7753 L: 7771 D: 22970
sprt @ 10+0.1 th 1 try original penalty. S(20,80).
16-04-18 pr ps_kingflank diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 11182 W: 2250 L: 2327 D: 6605
sprt @ 10+0.1 th 1 move king flanks to pawns and make more dynamic.
14-04-18 pr ps_pawnless9 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 83281 W: 12411 L: 12319 D: 58551
sprt @ 60+0.6 th 1 This should be faster, but I can't tell. Let's see if it will pass 0,4.
14-04-18 pr ps_pawnless9 diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28990 W: 4342 L: 4233 D: 20415
sprt @ 60+0.6 th 1 speculative LTC because framework is empty. Prio: -1.
14-04-18 pr ps_pawnless9 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55340 W: 11151 L: 11093 D: 33096
sprt @ 10+0.1 th 1 move pawnless flanks into pawns.cpp.
14-04-18 pr ps_pawnless9_tune diff
129042/200000 iterations
260015/400000 games played
400000 @ 20+0.2 th 1 better initial values. tune pawnless flanks in pawns.cpp. prio: -1.
14-04-18 pr ps_pawnless9_tune diff
11553/50000 iterations
23540/100000 games played
100000 @ 20+0.2 th 1 guesses good enough to tune. tune pawnless flanks in pawns.cpp.
14-04-18 pr ps_pawnless9 diff
LLR: -0.72 (-2.94,2.94) [-3.00,1.00]
Total: 51598 W: 10389 L: 10524 D: 30685
sprt @ 10+0.1 th 1 try#3. S(6,80)
14-04-18 pr ps_pawnless9 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 43438 W: 8850 L: 8770 D: 25818
sprt @ 10+0.1 th 1 for information only. Test for non-regression moving pawnless flanks to pawns.cpp.
13-04-18 pr ps_novalue2 diff
LLR: -1.04 (-2.94,2.94) [-3.00,1.00]
Total: 56935 W: 11410 L: 11572 D: 33953
sprt @ 10+0.1 th 1 remove Value type back to int. Less type casts, less operators, etc. Check performance.
13-04-18 pr ps_enemyking diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9207 W: 1864 L: 1950 D: 5393
sprt @ 10+0.1 th 1 tiny penalty of distance from enemy king.
13-04-18 pr ps_enemyking_tune diff
14997/20000 iterations
30234/40000 games played
40000 @ 20+0.2 th 1 Tune a new rule regarding enemy king distance.
13-04-18 pr ps_longbishop2_tune diff
9507/10000 iterations
19141/20000 games played
20000 @ 20+0.2 th 1 run#2: short tuning for longbishop simplification.
13-04-18 pr ps_knights diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 24360 W: 4996 L: 5011 D: 14353
sprt @ 10+0.1 th 1 in case of empty framework, test tuning progress. Prio: -1.
13-04-18 pr ps_longbishop2 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 11070 W: 2217 L: 2400 D: 6453
sprt @ 10+0.1 th 1 in case framework goes empty overnight, test tuning progress. Prio: -1.