Stockfish Testing Queue

Finished - 1777 tests

18-03-11 pro ps_connectivity4 diff
LLR: 0.18 (-2.94,2.94) [0.00,4.00]
Total: 110186 W: 22856 L: 22432 D: 64898
sprt @ 10+0.1 th 1 connectivity: due to success of S(3,1). Verifying that S(3,2) is worse.
18-03-11 pro ps_connectedness3 diff
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 98685 W: 15209 L: 14765 D: 68711
sprt @ 60+0.6 th 1 LTC: Connectivity S(3,1)
18-03-10 pro ps_connectedness3 diff
LLR: 0.62 (-2.94,2.94) [0.00,4.00]
Total: 131944 W: 27243 L: 26715 D: 77986
sprt @ 10+0.1 th 1 connectivity: S(3,0)
18-03-11 pro ps_connectedness3 diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 16175 W: 3386 L: 3165 D: 9624
sprt @ 10+0.1 th 1 last one (by me): Connectivity S(3,1);
18-03-10 pro ps_connectedness3 diff
LLR: -2.97 (-2.94,2.94) [0.00,4.00]
Total: 45007 W: 9253 L: 9246 D: 26508
sprt @ 10+0.1 th 1 connectivity - S(1,1)
18-03-09 pro ps_connectedness diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 35725 W: 5516 L: 5263 D: 24946
sprt @ 60+0.6 th 1 LTC: Introduce "connectedness."
18-03-09 pro ps_connectedness2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 34436 W: 7105 L: 7072 D: 20259
sprt @ 10+0.1 th 1 connectedness: try ALL pieces but KING (yes, this overlaps with pawn scoring).
18-03-09 pro ps_connectedness diff
LLR: -0.04 (-2.94,2.94) [0.00,5.00]
Total: 15653 W: 3260 L: 3188 D: 9205
sprt @ 10+0.1 th 1 a small score increase (3,3) to passed STC version for comparison.
18-03-09 pro ps_connectedness diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12317 W: 2655 L: 2467 D: 7195
sprt @ 10+0.1 th 1 try #3: introduce connectedness (only non-pawn pieces, and include pawn attacks).
18-03-09 pro ps_connectedness diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 18934 W: 3910 L: 3950 D: 11074
sprt @ 10+0.1 th 1 Try#2: introduce connectedness.
18-03-09 pro ps_connectedness diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 29973 W: 6236 L: 6224 D: 17513
sprt @ 10+0.1 th 1 try #1: introduce connectedness.
18-03-08 pro ps_leverbonus diff
LLR: -0.43 (-2.94,2.94) [0.00,5.00]
Total: 834 W: 162 L: 177 D: 495
sprt @ 10+0.1 th 1 try#1: try to score levers 20,0 (levers outward = penalty, levers inward = bonus).
18-03-07 pro ps_combine3 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 22320 W: 3470 L: 3352 D: 15498
sprt @ 60+0.6 th 1 LTC: non-functional simplification. combine countermove with new killer code. some formatting for consistency.
18-03-07 pro ps_combine3 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 71707 W: 14622 L: 14595 D: 42490
sprt @ 10+0.1 th 1 try #2: non-functional simplification. combine countermove with new killer code.
18-03-07 pro ps_combine diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 18057 W: 3637 L: 3833 D: 10587
sprt @ 10+0.1 th 1 do countermove before killers allows more simplification.
18-03-06 pro ps_backward10 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7472 W: 1501 L: 1678 D: 4293
sprt @ 10+0.1 th 1 test a simplified backward pawn calculator.
18-03-05 pro ps_cullmoves diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5191 W: 1088 L: 1194 D: 2909
sprt @ 10+0.1 th 1 cull moves at sort limit for depths 1 and 3.
18-03-04 pro ps_simplepawns2 diff
LLR: -1.36 (-2.94,2.94) [-3.00,1.00]
Total: 201968 W: 43251 L: 43719 D: 114998
sprt @ 10+0.1 th 1 Try #2: non-functional simplification. . more simple than ps_simplepawns.
18-03-04 pro ps_simplepawns diff
LLR: -0.25 (-2.94,2.94) [-3.00,1.00]
Total: 104237 W: 22575 L: 22793 D: 58869
sprt @ 10+0.1 th 1 non-functional simplification in pawns.cpp.
18-02-28 pro ps_unsorted diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10530 W: 2209 L: 2289 D: 6032
sprt @ 10+0.1 th 1 try#2: progressively sort unsorted quiets in a separate stage.
18-02-28 pro ps_captureorder diff
LLR: -2.94 (-2.94,2.94) [-3.00,1.00]
Total: 3669 W: 737 L: 909 D: 2023
sprt @ 10+0.1 th 1 simplification. relying on the capture threshold, sorting may not be that helpful here.
18-02-28 pro ps_msb2 diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15124 W: 3397 L: 3262 D: 8465
sprt @ 10+0.1 th 1 non-functional simplification of best yellow software msb.
18-02-27 pro ps_msb2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 57818 W: 12722 L: 12569 D: 32527
sprt @ 10+0.1 th 1 msb using DeBruijn sequence for lsb. (last try).
18-02-27 pro ps_msb2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 28536 W: 6283 L: 6274 D: 15979
sprt @ 10+0.1 th 1 a dirty software msb trick.
18-02-27 pro ps_msb diff
LLR: -0.07 (-2.94,2.94) [0.00,5.00]
Total: 462 W: 77 L: 78 D: 307
sprt @ 60+0.6 th 1 LTC. Test a software msb.
18-02-27 pro ps_msb diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 7163 W: 1676 L: 1508 D: 3979
sprt @ 10+0.1 th 1 test a software msb algorithm.
18-02-22 pro ps_leverpush diff
LLR: -1.54 (-2.94,2.94) [-3.00,1.00]
Total: 81389 W: 13534 L: 13745 D: 54110
sprt @ 60+0.6 th 1 simplification. leverPush for passed pawns does not seem to add to engine strength. try to remove it.
18-02-20 pro ps_leverpush diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 56669 W: 12582 L: 12530 D: 31557
sprt @ 10+0.1 th 1 simplification: leverPush doesn't seem to do much on my local machines.
18-02-20 pro ps_doubled diff
LLR: -1.10 (-2.94,2.94) [0.00,5.00]
Total: 2618 W: 564 L: 600 D: 1454
sprt @ 10+0.1 th 1 broader definition of "doubled" with a reduced penalty. Try #1.
18-02-19 pro ps_unsorted diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6525 W: 1379 L: 1478 D: 3668
sprt @ 10+0.1 th 1 For my personal research. Add a stage for unsorted quiet moves (so we can pick_best them efficiently). I assume this will fail quickly.
18-02-17 pro ps_backward diff
LLR: -2.74 (-2.94,2.94) [-3.00,1.00]
Total: 17691 W: 3775 L: 3962 D: 9954
sprt @ 10+0.1 th 1 backward pawns may be at rank >= 5. Test if this can be removed.
18-02-17 pro ps_backward2 diff
LLR: 0.72 (-2.94,2.94) [-3.00,1.00]
Total: 11886 W: 2551 L: 2534 D: 6801
sprt @ 10+0.1 th 1 non-functional simplification in pawns.cpp.
18-02-16 pro ps_weakfiles diff
LLR: -0.63 (-2.94,2.94) [0.00,5.00]
Total: 4951 W: 1059 L: 1063 D: 2829
sprt @ 10+0.1 th 1 introduce weak files. Try #2.
18-02-16 pro ps_weakfiles diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6463 W: 1366 L: 1466 D: 3631
sprt @ 10+0.1 th 1 First try: weak files (isolated and backwards pawns that are semiopen to opponent).
18-02-15 pro ps_rookdanger diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 20786 W: 4504 L: 4533 D: 11749
sprt @ 10+0.1 th 1 fixed my broken logic. Watson's rook danger. quadratic. less danger. Test 1 of 2.
18-02-15 pro ps_rookdanger diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9693 W: 2098 L: 2182 D: 5413
sprt @ 10+0.1 th 1 fixed my broken logic. Watson's rook danger. quadratic. more danger.
18-02-15 pro ps_rookdanger diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7674 W: 1653 L: 1747 D: 4274
sprt @ 10+0.1 th 1 watson's rook danger. quadratic try #2. less danger.
18-02-15 pro ps_rookdanger diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4355 W: 886 L: 996 D: 2473
sprt @ 10+0.1 th 1 watson's rook danger. quadratic try1 of 2.
18-02-15 pro ps_trappedrook4 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 16288 W: 2813 L: 2685 D: 10790
sprt @ 60+0.6 th 1 simplification. semiopenFiles is set with pawns anywhere on the files (even very advanced). Therefore, using them to check for a trapped rook may not be best
18-02-15 pro ps_trappedrook4 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 13377 W: 3009 L: 2871 D: 7497
sprt @ 10+0.1 th 1 simplify trapped rook logic. semiopen files are true if there is a pawn anywhere on the file so this seems like a poor condition. mob <=3 probably covers this well enough.
18-02-15 pro ps_trappedrook2 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 13268 W: 2873 L: 3065 D: 7330
sprt @ 10+0.1 th 1 simplify trapped rook penalty. If this passes, then this penalty can be expressed as mobility only.
18-02-14 pro ps_kingpawndistance3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 15878 W: 3484 L: 3537 D: 8857
sprt @ 10+0.1 th 1 adjust yellow test. empty framework. penalty of -12 instead of -16.
18-02-14 pro ps_kingpawndistance3 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 12494 W: 2753 L: 2823 D: 6918
sprt @ 10+0.1 th 1 adjust yellow test. empty framework. penalty -20 instead of -16.
18-02-13 pro kingpawndistance2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 15471 W: 3381 L: 3436 D: 8654
sprt @ 10+0.1 th 1 Rocky's much cleaner version. minKingPawnDistance excludes isolated pawns unless there are no other pawns.
18-02-13 pro kingpawndistance2 diff
LLR: -0.39 (-2.94,2.94) [0.00,5.00]
Total: 3329 W: 717 L: 718 D: 1894
sprt @ 10+0.1 th 1 last try: only prefer non-isolated pawns. If all are isolated, then any one will do.
18-02-13 pro kingpawndistance2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4239 W: 898 L: 1009 D: 2332
sprt @ 10+0.1 th 1 big fix. updated master. exclude isolated pawns from minKingPawnDistance.
18-02-13 pro kingpawndistance2 diff
LLR: -0.97 (-2.94,2.94) [0.00,5.00]
Total: 3685 W: 814 L: 839 D: 2032
sprt @ 10+0.1 th 1 in minKingPawnDistance, exclude pawns on isolated files in .
18-02-13 pro ps_kingpawndistance diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5034 W: 1058 L: 1165 D: 2811
sprt @ 10+0.1 th 1 try #2: minKingpawnDistance as ave of pawns instead of closest single pawn. less penalty.
18-02-12 pro ps_kingpawndistance diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 30945 W: 6834 L: 6813 D: 17298
sprt @ 10+0.1 th 1 in endgame, maybe king is more safe by ave position of pawns instead of close to any one pawn.
18-02-09 pro ps_pickbest11 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 13951 W: 2925 L: 3116 D: 7910
sprt @ 10+0.1 th 1 non-functional simplification. Try #2. Consolidate ALL possible stages. One fix, and use a template.