Stockfish Testing Queue

Finished - 2161 tests

18-04-12 pro ps_mkpd diff
LLR: 0.03 (-2.94,2.94) [0.00,5.00]
Total: 158 W: 34 L: 32 D: 92
sprt @ 10+0.1 th 1 king safety distance: 1) our pawns; 2) our pieces; 3) enemy pawns. Could someone tell me why this keeps stopping?
18-04-11 pro ps_mkpd diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 30512 W: 6129 L: 6117 D: 18266
sprt @ 10+0.1 th 1 fixed: if we have no pawns, minKingPawnDistance is the most advanced enemy pawn.
18-04-12 pro ps_mkpd diff
LLR: 0.11 (-2.94,2.94) [0.00,5.00]
Total: 46 W: 12 L: 7 D: 27
sprt @ 10+0.1 th 1 king distance penalty is from 1) our pawn, 2) any piece of ours, and 3) enemy pawns.
18-04-12 pro ps_mkpd diff
LLR: 0.39 (-2.94,2.94) [0.00,5.00]
Total: 234 W: 58 L: 40 D: 136
sprt @ 10+0.1 th 1 king distance penalty is from 1) our pawn, 2) any piece of ours, and 3) enemy pawns.
18-04-11 pro ps_mkpd diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 21621 W: 4406 L: 4434 D: 12781
sprt @ 10+0.1 th 1 If we have no pawns, minKingPawnDistance is from square ahead of most advanced enemy pawn.
18-04-11 pro ps_pawnless6 diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 15576 W: 3104 L: 3161 D: 9311
sprt @ 10+0.1 th 1 Move pawnless flanks to pawns.cpp and scale it per file.
18-04-11 pro ps_mkpd diff
LLR: 0.44 (-2.94,2.94) [0.00,5.00]
Total: 2218 W: 487 L: 457 D: 1274
sprt @ 10+0.1 th 1 If we have no pawns, minKingPawnDistance is to the most advanced enemy pawn.
18-04-11 pro ps_pawnless4 diff
LLR: -2.94 (-2.94,2.94) [-3.00,1.00]
Total: 13012 W: 2608 L: 2794 D: 7610
sprt @ 10+0.1 th 1 combine pawnlessflank and minKingPawnDistance into passedpawn distance. Try #1.
18-04-11 pro ps_pawnless4 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7407 W: 1463 L: 1639 D: 4305
sprt @ 10+0.1 th 1 Try#2: distance to enemy passed pawns only.
18-04-11 pro ps_pawnless4 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 3229 W: 615 L: 785 D: 1829
sprt @ 10+0.1 th 1 Try#3: distance to OUR passed pawns only.
18-04-11 pro ps_pawnless5 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 79659 W: 15934 L: 16243 D: 47482
sprt @ 10+0.1 th 1 Check for regression if PawnlessFlank is limited to our own pawns.
18-04-11 pro ps_pawnless4_tune diff
0/30000 iterations
385/60000 games played
60000 @ 20+0.2 th 1 tune a divisor to try to remove some pawn stuff.
18-04-11 pro ps_pawnless3 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 4716 W: 877 L: 1047 D: 2792
sprt @ 10+0.1 th 1 for information ONLY. Test if limiting pawnless flank to enemy pawns only is a regression.
18-04-10 pro ps_pawnless2_tune diff
10149/20000 iterations
20437/40000 games played
40000 @ 20+0.2 th 1 run#2: tune a rule to replace pawnless flanks.
18-04-10 pro ps_pawnless2 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 15854 W: 3113 L: 3303 D: 9438
sprt @ 10+0.1 th 1 can PawnlessFlank be simplified to minKingPawnDistance for enemy pawns?
18-04-10 pro ps_pawnless2_tune diff
17703/20000 iterations
35697/40000 games played
40000 @ 20+0.2 th 1 tune a rule to replace pawnless flanks.
18-04-10 pro ps_pawnless diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28697 W: 5825 L: 6041 D: 16831
sprt @ 10+0.1 th 1 try#3: remove pawnless. penalty -22.
18-04-10 pro ps_pawnless diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 12302 W: 2396 L: 2580 D: 7326
sprt @ 10+0.1 th 1 try#2: remove pawnless flanks. minKingPawn.. . -18.
18-04-10 pro ps_pawnless diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 73531 W: 10951 L: 11210 D: 51370
sprt @ 60+0.6 th 1 LTC. Try to remove Pawnless flanks.
18-04-09 pro ps_pawnless_tune diff
18249/30000 iterations
36744/60000 games played
60000 @ 20+0.2 th 1 tune KingPawnDistance and ShelterWeakness with PawnlessFlank removed.
18-04-10 pro ps_pawnless diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 8755 W: 1853 L: 1708 D: 5194
sprt @ 10+0.1 th 1 preliminary STC. Try to remove Pawnless flanks.
18-04-10 pro ps_threats diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 9529 W: 1865 L: 1949 D: 5715
sprt @ 10+0.1 th 1 bonus for attacking higher pieces. S(8,0).
18-04-10 pro ps_threats diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5420 W: 1073 L: 1177 D: 3170
sprt @ 10+0.1 th 1 bonus for pieces attacking higher valued pieces.
18-04-09 pro ps_simpleshelter diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7567 W: 1420 L: 1594 D: 4553
sprt @ 10+0.1 th 1 fixed a value. Try to simplify some code into the shelter/storm arrays.
18-04-09 pro ps_pawnpushing diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 12092 W: 2423 L: 2496 D: 7173
sprt @ 10+0.1 th 1 sry, wrong version. more aggressive pawn pushing for pawns far from the king.
18-04-09 pro ps_simpleshelter diff
LLR: -0.19 (-2.94,2.94) [-3.00,1.00]
Total: 110 W: 20 L: 31 D: 59
sprt @ 10+0.1 th 1 simplify some code into the shelter/storm arrays.
18-04-09 pro ps_pawnpushing diff
LLR: -0.06 (-2.94,2.94) [0.00,5.00]
Total: 1587 W: 335 L: 330 D: 922
sprt @ 10+0.1 th 1 more aggressive pawn pushing for pawns NOT on the side of the king.
18-04-09 pro ps_pawnpushing diff
LLR: -0.36 (-2.94,2.94) [0.00,5.00]
Total: 3129 W: 653 L: 654 D: 1822
sprt @ 10+0.1 th 1 more aggressive pawn pushing for pawns NOT on the side of the king.
18-04-09 pro ps_knights2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 27315 W: 5406 L: 5409 D: 16500
sprt @ 10+0.1 th 1 only apply knight pawn-width penalty if our only non-pawn piece is a knight.
18-04-09 pro ps_knights2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4335 W: 836 L: 945 D: 2554
sprt @ 10+0.1 th 1 only apply knight/pawn penalty if we have NO bishops.
18-04-09 pro ps_knights diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 4804 W: 926 L: 1033 D: 2845
sprt @ 10+0.1 th 1 last try for me: knight penalty for pawns at extremes only (A,H), Score 0,10.
18-04-09 pro ps_knights2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 34587 W: 7072 L: 7039 D: 20476
sprt @ 10+0.1 th 1 simplified knight/pawn rule + less penalty.
18-04-08 pro ps_knights2 diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 34518 W: 7075 L: 7042 D: 20401
sprt @ 10+0.1 th 1 A different knight pawn rule. Penalty for wide enemy pawns.
18-04-08 pro ps_knights diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 56443 W: 11567 L: 11432 D: 33444
sprt @ 10+0.1 th 1 small endgame penalty for knights if the opponent has a "wide" pawn structure (updated master).
18-04-08 pro ps_knights2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18139 W: 3703 L: 3747 D: 10689
sprt @ 10+0.1 th 1 only apply penalty if pawn width > 4.
18-04-08 pro ps_knights diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 14991 W: 3028 L: 3087 D: 8876
sprt @ 10+0.1 th 1 knight pawn rule. S(0,20). increased penalty.
18-04-08 pro ps_rams3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13050 W: 2602 L: 2670 D: 7778
sprt @ 10+0.1 th 1 small endgame bonus for blocked enemy pawns in our bishop's color.
18-04-06 pro ps_rams2_tune diff
19584/20000 iterations
39468/40000 games played
40000 @ 20+0.2 th 1 tune new bonus/penalty for pawn rams on/off bishop colors.
18-04-05 pro ps_doubled2_tune diff
48011/50000 iterations
96646/100000 games played
100000 @ 20+0.2 th 1 tune a new per file doubled rule. Prio: -1, low throughput.
18-04-05 pro ps_bishopspawns3_tune diff
18415/20000 iterations
37114/40000 games played
40000 @ 20+0.2 th 1 tune a new rule for pawns penalties/bonuses for bishops. Prio -1, low throughput.
18-04-05 pro ps_bishopspawns2 diff
LLR: -0.29 (-2.94,2.94) [0.00,5.00]
Total: 1031 W: 205 L: 213 D: 613
sprt @ 10+0.1 th 1 if there is only one enemy bishop, bonus for pawns NOT on that color.
18-04-05 pro ps_bishopspawns diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 3505 W: 679 L: 792 D: 2034
sprt @ 10+0.1 th 1 Penalty for pawns ahead of bishop and on samecolor squares, bonus for pawns behind the bishop and on samecolor squares. Untuned.
18-04-05 pro ps_castlesafety4 diff
LLR: -2.71 (-2.94,2.94) [0.00,5.00]
Total: 27712 W: 5639 L: 5628 D: 16445
sprt @ 10+0.1 th 1 test tuned castling pseudo safety offsets. (-19, -9). Not optimistic.
18-04-05 pro ps_castlesafety3 diff
18137/20000 iterations
36507/40000 games played
40000 @ 20+0.2 th 1 one more run. Tune king/queen castling safety offsets.
18-04-04 pro ps_castlesafety3 diff
19577/20000 iterations
39417/40000 games played
40000 @ 20+0.2 th 1 tune king and queen side castling pseudo offsets.
18-04-05 pro ps_lazy50 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 50264 W: 10434 L: 10406 D: 29424
sprt @ 10+0.1 th 1 try both sides of yellow: 120.
18-04-05 pro ps_lazy50 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 41572 W: 8576 L: 8581 D: 24415
sprt @ 10+0.1 th 1 try both sides of yellow version. 80.
18-04-04 pro ps_lazy50 diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 41827 W: 8645 L: 8578 D: 24604
sprt @ 10+0.1 th 1 last try: linear again, 100 + count / 100.
18-04-04 pro ps_lazy50 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 2878 W: 528 L: 643 D: 1707
sprt @ 10+0.1 th 1 try a quadratic version, little change at low count, but increases quadraticly after 30 or so.
18-04-04 pro ps_lazy50 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13784 W: 2816 L: 2880 D: 8088
sprt @ 10+0.1 th 1 increase lazy eval according to the 50 move limit count. Less scaling.