Stockfish Testing Queue

Finished - 2360 tests

18-01-27 pro ps_goto3 diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 18137 W: 4101 L: 3972 D: 10064
sprt @ 10+0.1 th 1 simplification. try#2. remove goto's and labels.
18-01-27 pro ps_goto diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 24250 W: 5284 L: 5497 D: 13469
sprt @ 10+0.1 th 1 simplification. Remove goto. Even a tiny bit faster on my machine.
18-01-26 pro ps_pawnislands diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10080 W: 2231 L: 2313 D: 5536
sprt @ 10+0.1 th 1 Try #2: Only apply island penalty if we have the same # of pawns as our opponent.
18-01-26 pro ps_pawnislands diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 21039 W: 4704 L: 4731 D: 11604
sprt @ 10+0.1 th 1 penalty for more pawn islands. Try #1.
18-01-19 pro ps_curmoves diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 150110 W: 26772 L: 26869 D: 96469
sprt @ 10+0.1 th 1 simplification. Initialize cur (moves) in constructor, not in switch statement.
18-01-16 pro ps_captures diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 11028 W: 1890 L: 2065 D: 7073
sprt @ 10+0.1 th 1 simplification. Piece value seems to have little effect here.
18-01-12 pro ps_dualsort7 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 22964 W: 4108 L: 4136 D: 14720
sprt @ 10+0.1 th 1 last dual sort. Dual sort those moves over the limit from ends working inward(less copying).
18-01-05 pro ps_dualsort4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 19256 W: 3446 L: 3489 D: 12321
sprt @ 10+0.1 th 1 partial dual sort. Dual sort, but only on the moves that are over the limit.
17-12-31 pro ps_pickbest5 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13775 W: 2537 L: 2603 D: 8635
sprt @ 10+0.1 th 1 Try #2. Only do pick_best at depth 1. Prio. -1
17-12-27 pro ps_pickworst diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8860 W: 1524 L: 1612 D: 5724
sprt @ 10+0.1 th 1 after an aggressive search limit (-8K*depth), begin picking the worst moves to force early cutoff.
17-12-15 pro ps_pickbest3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11521 W: 2050 L: 2126 D: 7345
sprt @ 10+0.1 th 1 use pick_best for moves past the sort limit.
17-12-06 pro ps_activeKing diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4952 W: 858 L: 962 D: 3132
sprt @ 10+0.1 th 1 first try. when enemy queen is dead, pressure king to center or ave of pawn positions.
17-11-30 pro ps_moreLazy diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 79308 W: 14386 L: 14174 D: 50748
sprt @ 10+0.1 th 1 scale LazyThreshold. 1450 + 10 * depth when depth > 0.
17-11-23 pro ps_time diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 11094 W: 1997 L: 2075 D: 7022
sprt @ 10+0.1 th 1 gradually increase optimumTime if we are getting behind in score.
17-10-28 pro ps_quitsort diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12952 W: 2281 L: 2351 D: 8320
sprt @ 10+0.1 th 1 don't sort (except top move) if there are no decent moves. -6k.
17-09-30 pro ps_custom diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5971 W: 1047 L: 1147 D: 3777
sprt @ 10+0.1 th 1 testing some custom search limits. -2500, -9k, -12k, . . . -24k. Prio: -1
17-09-14 pro ps_sigmoids diff
LLR: -1.60 (-2.94,2.94) [0.00,5.00]
Total: 12132 W: 2204 L: 2220 D: 7708
sprt @ 10+0.1 th 1 sigmoids. Very strong at 10+.1, and 5+.05 games. range -22k, scale 1, depth-5. See spreadsheet in forum.
17-09-01 pro ps_sort_custom diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16078 W: 2925 L: 2981 D: 10172
sprt @ 10+0.1 th 1 retry last (updated master) Best sorting: ~(1000<<depth) when depth < 5, otherwise sort all roughly (10-bit). Priority -1.
17-08-23 pro ps_sort_custom diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 23254 W: 4114 L: 4141 D: 14999
sprt @ 10+0.1 th 1 local machines converting to: (575+time*2)<<depth
17-08-19 pro ps_sort_custom diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 46709 W: 8374 L: 8302 D: 30033
sprt @ 10+0.1 th 1 balancing between 7+.07 and 10+.1. (700+time)<<depth.
17-08-17 pro ps_sort_custom diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 39063 W: 7011 L: 6971 D: 25081
sprt @ 10+0.1 th 1 stage 2: converging to ~(128<<((time>>7)+depth)
17-08-17 pro ps_sort_custom diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 24656 W: 4430 L: 4450 D: 15776
sprt @ 10+0.1 th 1 stage 2: dynamically calculate sort limit: 1024 - 15*depth*optimumTime
17-08-16 pro ps_sort_zeros diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16192 W: 2895 L: 2951 D: 10346
sprt @ 10+0.1 th 1 1024<<depth when depth < 5, otherwise sort all at 8-bit resolution.
17-08-16 pro ps_sort_zeros diff
LLR: -1.38 (-2.94,2.94) [0.00,5.00]
Total: 33280 W: 5849 L: 5769 D: 21662
sprt @ 10+0.1 th 1 limit = 1024<<depth, for depth < 5. otherwise, sort everything roughly.
17-08-15 pro ps_sort_optimize diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9258 W: 1609 L: 1695 D: 5954
sprt @ 10+0.1 th 1 testing convergence to +1k, -4K*depth.
17-08-14 pro ps_sort_half diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5250 W: 898 L: 1001 D: 3351
sprt @ 10+0.1 th 1 optimizing number of moves per depth, instead of sort limit (depth).
17-08-11 pro ps_sort_hybrid diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 16422 W: 2896 L: 2952 D: 10574
sprt @ 10+0.1 th 1 simplified sorting when depth > 5 (at that depth we usually sort everything anyways).
17-08-10 pro ps_optimize diff
LLR: -2.02 (-2.94,2.94) [0.00,5.00]
Total: 15882 W: 2863 L: 2881 D: 10138
sprt @ 10+0.1 th 1 Slight improvement locally. VERY IMPORTANT: 10+0.1 games only.
17-08-09 pro ps_optimize diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7304 W: 1283 L: 1377 D: 4644
sprt @ 10+0.1 th 1 test value convergence for 10+.1 games.
17-08-09 pro ps_sort_custom diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6840 W: 1202 L: 1298 D: 4340
sprt @ 10+0.1 th 1 stage 1: optimizing sort limits for 10+0.1 games.
17-08-07 pro ps_limits diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 2590 W: 422 L: 537 D: 1631
sprt @ 10+0.1 th 1 shift sort limit calculations down to depth 3+.
17-08-07 pro ps_sort_half diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4061 W: 685 L: 793 D: 2583
sprt @ 10+0.1 th 1 instead of limits, always sort 1/2 of moves.
17-08-05 pro ps_sort_hybrid diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10714 W: 1867 L: 1947 D: 6900
sprt @ 10+0.1 th 1 hybrid sorting at 8 bit resolution.
17-08-05 pro ps_sort_swap diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 10177 W: 1731 L: 1813 D: 6633
sprt @ 10+0.1 th 1 hybrid sorting rules. Kills master at 40/5 games.
17-08-05 pro ps_sort_bits diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 1310 W: 170 L: 289 D: 851
sprt @ 10+0.1 th 1 Only sort to the 1000's place.
17-08-04 pro ps_sort_inv diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 2628 W: 435 L: 550 D: 1643
sprt @ 10+0.1 th 1 home tourney winner. more narrow searching with increased depth.
17-08-03 pro ps_rev_sort diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5779 W: 933 L: 1033 D: 3813
sprt @ 10+0.1 th 1 reverse order of moves before sorting. Better on my machine, don't know why.
17-08-03 pro ps_sort_whileGenerating diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 4841 W: 805 L: 909 D: 3127
sprt @ 10+0.1 th 1 sort moves while generating (full sort of all moves). No limits. No partial sorting.
17-08-02 pro ps_sort_stable2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 1970 W: 318 L: 436 D: 1216
sprt @ 10+0.1 th 1 keep unsorted moves in order + lower sort limit. (increase tt hits?)
17-08-01 pro ps_sort_nocpy diff
LLR: 0.05 (-2.94,2.94) [0.00,5.00]
Total: 42809 W: 7804 L: 7620 D: 27385
sprt @ 10+0.1 th 1 NON-FUNCTIONAL: don't copy moves if we don't need to.
17-08-01 pro ps_sort_scale diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6887 W: 1207 L: 1303 D: 4377
sprt @ 10+0.1 th 1 scale move sorting limit exponentially instead of linearly.
17-08-01 pro ps_sort_test diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12782 W: 2216 L: 2287 D: 8279
sprt @ 10+0.1 th 1 presort moves, then simplify assuming all sequential moves are over limit, and quit after hitting moves under limit.
17-07-31 pro ps_dual_sort2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 3985 W: 630 L: 738 D: 2617
sprt @ 10+0.1 th 1 Low resolution dual insertion sort (no limits).
17-07-31 pro ps_dual_sort diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5776 W: 981 L: 1082 D: 3713
sprt @ 10+0.1 th 1 sort positives using MSB, sort negatives in groups.
17-07-31 pro ps_dual_sort diff
LLR: -1.50 (-2.94,2.94) [0.00,5.00]
Total: 3666 W: 613 L: 661 D: 2392
sprt @ 10+0.1 th 1 Help the sorting a bit. This is a bit faster on my machine.
17-07-30 pro ps_bit_sort diff
ELO: -3.18 +-3.5 (95%) LOS: 3.8%
Total: 13232 W: 2255 L: 2376 D: 8601
20000 @ 10+0.1 th 1 try to help the sorting a bit.
17-07-30 pro ps_bit_sort diff
ELO: -14.86 +-4.6 (95%) LOS: 0.0%
Total: 7837 W: 1260 L: 1595 D: 4982
20000 @ 10+0.1 th 1 closer to original. . (mostly for my information).
17-07-30 pro ps_bit_sort diff
ELO: -1.23 +-2.9 (95%) LOS: 20.1%
Total: 20000 W: 3539 L: 3610 D: 12851
20000 @ 10+0.1 th 1 sort positive when depth < 3, sort all when depth > 3.
17-07-29 pro ps_bit_sort diff
ELO: -7.45 +-5.8 (95%) LOS: 0.6%
Total: 4945 W: 824 L: 930 D: 3191
5000 @ 10+0.1 th 1 test only: last test of bit sort.
17-07-28 pro ps_group_sort diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 2950 W: 483 L: 596 D: 1871
sprt @ 10+0.1 th 1 test only: sort more instead of less (less seems to always be worse).