Stockfish Testing Queue

Finished - 17428 tests

25-04-17 Vo qsTT diff
LLR: -3.39 (-2.94,2.94) [0.00,5.00]
Total: 15076 W: 2626 L: 2706 D: 9744
sprt @ 10+0.1 th 1 Don't save TT if depth <= -6
24-04-17 fa TrappedRook diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 44626 W: 7797 L: 8028 D: 28801
sprt @ 10+0.1 th 1 Simplify attempt for TrappedRook
24-04-17 Ro AttackersCount diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 28852 W: 5170 L: 5228 D: 18454
sprt @ 10+0.1 th 1 Take 2: Using min = 5
24-04-17 sn passed_pawns2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9334 W: 1619 L: 1705 D: 6010
sprt @ 10+0.1 th 1 Double bonus for each advanced passed pawn which is part of a passed pawn phalanx.
23-04-17 sg sort_tweak diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 90756 W: 16578 L: 16424 D: 57754
sprt @ 10+0.1 th 1 Last try had a break even point at depth 5 which seems to low. With weight 4500 break even is at depth 9 (depth >9 more sorting, depth <9 less sorting).
24-04-17 sn king_danger8 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 24355 W: 4365 L: 4387 D: 15603
sprt @ 10+0.1 th 1 Take 2: fifty-fifty between king tropism and quality of pawn shelter
24-04-17 Ro AttackersCount diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 48179 W: 8612 L: 8605 D: 30962
sprt @ 10+0.1 th 1 A different way to cap the attackers weight (fix bug)
24-04-17 sn king_danger8 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12928 W: 2328 L: 2398 D: 8202
sprt @ 10+0.1 th 1 Use the king tropism value instead of the quality of the pawn shelter to initialize the kingDanger variable
24-04-17 Vo lmrT2 diff
LLR: -3.61 (-2.94,2.94) [0.00,5.00]
Total: 9623 W: 1640 L: 1752 D: 6231
sprt @ 10+0.1 th 1 take 2
24-04-17 Vo lmrT diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 49877 W: 8996 L: 8910 D: 31971
sprt @ 10+0.1 th 1 stc
24-04-17 Sa ReduceDepthForRetreat-T diff
LLR: -2.25 (-2.94,2.94) [0.00,5.00]
Total: 55444 W: 10049 L: 9909 D: 35486
sprt @ 10+0.1 th 1 Restarted after fixing repo master.
24-04-17 fa FastRook diff
20269/25000 iterations
41343/50000 games played
50000 @ 10+0.1 th 1 A fast tuning for a new implementation of TrappedRook
24-04-17 jh lmp_retreats diff
LLR: -2.98 (-2.94,2.94) [0.00,5.00]
Total: 13157 W: 2366 L: 2436 D: 8355
sprt @ 10+0.1 th 1 LMP retreats
24-04-17 sg sort_tweak3 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 11829 W: 2089 L: 2205 D: 7535
sprt @ 10+0.1 th 1 Ok make a last try. Even less sorting for all depths with weight 3000
24-04-17 Ro AttackersCount diff
LLR: -1.59 (-2.94,2.94) [0.00,4.00]
Total: 1156 W: 191 L: 273 D: 692
sprt @ 10+0.1 th 1 A different way to cap the attackers weight
23-04-17 sg sort_tweak diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 58576 W: 7664 L: 7658 D: 43254
sprt @ 60+0.6 th 1 LTC: Less sorting: shift by 4000. So we have for depth 1 the limit zero (the same as in current master). Test against passed sortLinearRebase patch.
24-04-17 Vo updateBestValue diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 46055 W: 8368 L: 8297 D: 29390
sprt @ 10+0.1 th 1 Don't update bestValue for PV nodes during pruning...
23-04-17 Vo oldAlpha diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 74246 W: 9703 L: 9652 D: 54891
sprt @ 60+0.6 th 1 Remove oldAlpha logic in QS.
20-04-17 sg master diff
ELO: 15.17 +-1.6 (95%) LOS: 100.0%
Total: 40000 W: 5175 L: 3430 D: 31395
40000 @ 60+0.6 th 1 Regression test until "simplify logic for history based pruning"
24-04-17 Di bishop_pawns_AH diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 30198 W: 5499 L: 5495 D: 19204
sprt @ 10+0.1 th 1 Remove A and F files from bishop pawns evaluation
23-04-17 vd killerCopy diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 52445 W: 9410 L: 9314 D: 33721
sprt @ 10+0.1 th 1 stc, bug or feature ?
23-04-17 nh trapped_rook diff
9747/10000 iterations
20000/20000 games played
20000 @ 20+0.2 th 1 Tuning trapped rook
23-04-17 sn imbalance5 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 30369 W: 3874 L: 3894 D: 22601
sprt @ 60+0.6 th 1 LTC: Imbalance term in initiative, take 2
23-04-17 sg sort_tweak2 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 25925 W: 4688 L: 4756 D: 16481
sprt @ 10+0.1 th 1 weight 4250:break even at depth 17
23-04-17 fa BPmore diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 24532 W: 4390 L: 4411 D: 15731
sprt @ 10+0.1 th 1 a Try of making BishopPawn penalty increase with the increase of the number of pawns still existing in the board
23-04-17 Sa ReduceDepthForRetreat diff
LLR: -2.46 (-2.94,2.94) [0.00,5.00]
Total: 13459 W: 1687 L: 1742 D: 10030
sprt @ 60+0.6 th 1 reduce search for pieces that return to previous square
23-04-17 sg excluded_no_update diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 24057 W: 4348 L: 4422 D: 15287
sprt @ 10+0.1 th 1 No stats update for excluded move
23-04-17 Sa ReduceDepthForRetreat diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 17712 W: 3273 L: 3073 D: 11366
sprt @ 10+0.1 th 1 Tested this on a Crafty clone at one point ages ago.
23-04-17 SC pawnSetSimple diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 18078 W: 3232 L: 3420 D: 11426
sprt @ 10+0.1 th 1 Replace different stuff belonging to pawn majority evaluation by a more intuitive value. Take 1.
23-04-17 vd threading diff
ELO: -7.82 +-8.1 (95%) LOS: 2.9%
Total: 2000 W: 262 L: 307 D: 1431
2000 @ 5+0.05 th 11 elo estimate v2
23-04-17 vd threading diff
ELO: -12.51 +-8.4 (95%) LOS: 0.2%
Total: 2000 W: 270 L: 342 D: 1388
2000 @ 5+0.05 th 11 elo estimate v3
23-04-17 Di diagonal_rook_pawn diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 10845 W: 1921 L: 2000 D: 6924
sprt @ 10+0.1 th 1 Added bonus for left or right diagonal pawn to rook (+ code correction thanks to snicolet)
22-04-17 fa BPtune1 diff
9776/10000 iterations
20000/20000 games played
20000 @ 10+0.1 th 1 BishopPawns Tune (Fixed for [1] case)
22-04-17 sg sort_tweak diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 77423 W: 13973 L: 13867 D: 49583
sprt @ 10+0.1 th 1 Less sorting: weight=3000. Test against passed sortLinearRebase patch.
21-04-17 sn doublei2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 14404 W: 1819 L: 1890 D: 10695
sprt @ 60+0.6 th 1 Isolated doubled pawns: speculative LTC for ElbertoOne. Rebased on current master.
22-04-17 SC llc diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7026 W: 1216 L: 1311 D: 4499
sprt @ 10+0.1 th 1 Take 4
22-04-17 Vo oldAlpha diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49481 W: 8995 L: 8923 D: 31563
sprt @ 10+0.1 th 1 Retire oldAlpha
22-04-17 fa BPtry diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 39340 W: 7137 L: 7095 D: 25108
sprt @ 10+0.1 th 1 Try the values for BP even if I don't think they are high enough to make a big impact
22-04-17 Di initiative_formula_twea diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 36172 W: 6609 L: 6579 D: 22984
sprt @ 10+0.1 th 1 Tweak parameters of the initiative formula according to the tuning, final try
22-04-17 sn imbalance5 diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 35699 W: 6571 L: 6294 D: 22834
sprt @ 10+0.1 th 1 Take 2
22-04-17 sg sort_tweak diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 29589 W: 5458 L: 5201 D: 18930
sprt @ 10+0.1 th 1 Less sorting: shift by 4000. So we have for depth 1 the limit zero (the same as in current master). Test against passed sortLinearRebase patch.
22-04-17 vd threading diff
ELO: -1.56 +-7.9 (95%) LOS: 34.9%
Total: 2000 W: 264 L: 273 D: 1463
2000 @ 5+0.05 th 11 elo estimate for an alternative threading scheme.
21-04-17 pb smp_ttbest_killer diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 15350 W: 2477 L: 2539 D: 10334
sprt @ 5+0.05 th 5 SMP: use root-ttMove as killer, if it differs from thread's best-move (bugfix)
22-04-17 Ro LastMove diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10014 W: 1740 L: 1823 D: 6451
sprt @ 10+0.1 th 1 When sorting the quiet moves, take into consideration last opponent move.
22-04-17 jo lazy_random diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7735 W: 1168 L: 1260 D: 5307
sprt @ 5+0.05 th 7 Now correctly search all shuffled root moves, but only for the first iteration. The effect is that more nodes are being searched. Whether this is good or bad ... ?
22-04-17 sn imbalance5 diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 10506 W: 1891 L: 1971 D: 6644
sprt @ 10+0.1 th 1 Imbalance term in initiative
22-04-17 Di initiative_tune diff
17617/20000 iterations
36603/40000 games played
40000 @ 20+0.2 th 1 As last test was really close to pass and some tuned values were still trying to settle, final try to tune values for initiative.
22-04-17 SC llc diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6216 W: 1065 L: 1164 D: 3987
sprt @ 10+0.1 th 1 Take 3
22-04-17 Vo avgScore diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 7691 W: 1352 L: 1445 D: 4894
sprt @ 10+0.1 th 1 take 2
22-04-17 vd rext3 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7365 W: 1302 L: 1396 D: 4667
sprt @ 10+0.1 th 1 stc, tuned values for razing extension.