Stockfish Testing Queue

Finished - 30509 tests

16-10-12 atu is_endgame diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 6788 W: 1192 L: 1288 D: 4308
sprt @ 10+0.1 th 1 KingSafetyEvalThreshold = 11
16-10-11 atu tune_king_safety diff
9772/10000 iterations
20000/20000 games played
20000 @ 20+0.2 th 1 Tune the new KingSafetyEvalThreshold parameter (sorry, fixed wrong version)
16-10-10 Voy red2d diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 65085 W: 11499 L: 11437 D: 42149
sprt @ 10+0.1 th 1 Last shot before I wave the white flag...
16-10-10 Roc ContactChecks diff
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 61534 W: 11028 L: 10646 D: 39860
sprt @ 10+0.1 th 1 Compute a few missing contact check bonus
16-10-10 syz futility_revert diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 48728 W: 8654 L: 8580 D: 31494
sprt @ 10+0.1 th 1 Find out whether correcting the futility pruning logic loses Elo (official = SF master). See discussion https://github.com/official-stockfish/Stockfish/commit/f799610d4bb48bc280ea7f58cd5f78ab21028bf5
16-10-11 Voy nullCM diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 27283 W: 4904 L: 4913 D: 17466
sprt @ 10+0.1 th 1 My take on Null - CM
16-10-11 Elb rm_tweak diff
LLR: -3.29 (-2.94,2.94) [0.00,4.00]
Total: 22505 W: 3991 L: 4089 D: 14425
sprt @ 10+0.1 th 1 razor_margin tweak
16-10-10 atu is_endgame diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13656 W: 2400 L: 2467 D: 8789
sprt @ 10+0.1 th 1 Skip evaluation of king safety (and other middlegame-specific features) closer to the endgame
16-10-10 sni snipers diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12495 W: 2215 L: 2287 D: 7993
sprt @ 10+0.1 th 1 Take 4, bonus = S(15, 0)
16-10-10 luc simple_psqt diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 7571 W: 1295 L: 1426 D: 4850
sprt @ 10+0.1 th 1 Still no endgame bonus, but bump up midgame values for outposts...
16-10-10 sni snipers diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7439 W: 1296 L: 1390 D: 4753
sprt @ 10+0.1 th 1 Take 3, bonus = S(25, 0)
16-10-10 Voy PGO diff
ELO: 0.96 +-2.9 (95%) LOS: 74.4%
Total: 20000 W: 3541 L: 3486 D: 12973
20000 @ 10+0.1 th 1 Compare PGO with default bench depth 13 to depth 14. My concern is that pruning patches may have a disadvantage...as it will send less time being optimized.
16-10-10 Roc HangingAndQueen diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 12840 W: 2354 L: 2176 D: 8310
sprt @ 10+0.1 th 1 Consider hanging if only defended by a queen and attacked by 2
16-10-10 sni snipers diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12332 W: 2127 L: 2200 D: 8005
sprt @ 10+0.1 th 1 Bonus for counter attacks on snipers. Take 2, bonus = S(30,30)
16-10-10 Roc QueenChecks diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13506 W: 2341 L: 2409 D: 8756
sprt @ 10+0.1 th 1 Adjust the QueenCheck bonus according to distance to King.
16-10-10 sni snipers diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 34218 W: 6109 L: 6090 D: 22019
sprt @ 10+0.1 th 1 Bonus for counter attacks on snipers. Take 1, bonus = S(35,0)
16-10-10 fau Newpatch diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7819 W: 1334 L: 1426 D: 5059
sprt @ 10+0.1 th 1 2 different bonuses for rookonpawn
16-10-10 syz cm_nullmove diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 4284 W: 672 L: 778 D: 2834
sprt @ 10+0.1 th 1 Set ss->counterMoves also for null moves and avoid nullptr checks. Corrected version. (official = SF master)
16-10-09 Voy red2c diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 64157 W: 8237 L: 8149 D: 47771
sprt @ 60+0.6 th 1 With a smaller denominator...I believe this may fare well at LTC.
16-10-09 fau tune diff
29189/30000 iterations
59262/60000 games played
60000 @ 20+0.2 th 1 Tuning an idea which I'm testing locally with good potential
16-10-10 sg pruning diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 6983 W: 1183 L: 1279 D: 4521
sprt @ 10+0.1 th 1 Don't do move count pruning if in check
16-10-09 Elb block_them diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 18078 W: 3177 L: 3226 D: 11675
sprt @ 10+0.1 th 1 Take 3
16-10-09 sg pruning diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 33863 W: 5970 L: 5953 D: 21940
sprt @ 10+0.1 th 1 Don't prune captures if in check
16-10-09 jos cm_tweak diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 23956 W: 4207 L: 4282 D: 15467
sprt @ 10+0.1 th 1 Change penalty only.
16-10-09 SC stonewallInit diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 21274 W: 3754 L: 3790 D: 13730
sprt @ 10+0.1 th 1 I learned that there is some information hidden in this stonewall stuff. Is classical stonewall good for blocking positions?
16-10-09 SC stonewallInit diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 16405 W: 2935 L: 2990 D: 10480
sprt @ 10+0.1 th 1 Or do they favour strong side?
16-10-09 jos cm_tweak diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 8783 W: 1501 L: 1627 D: 5655
sprt @ 10+0.1 th 1 Stats tweak.
16-10-09 mco pieces_no_type diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5329 W: 893 L: 995 D: 3441
sprt @ 10+0.1 th 1 Remove byTypeBB and byColorBB[]: speed optimization test
16-10-09 Elb block_them diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 37648 W: 6668 L: 6635 D: 24345
sprt @ 10+0.1 th 1 Take 2: increase bonus for blocking unsupported opposite pawns
16-10-08 Voy red2b diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 21421 W: 2747 L: 2796 D: 15878
sprt @ 60+0.6 th 1 See if this will scale well at LTC... (lower throughput)
16-10-08 Voy red2c diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 35746 W: 6363 L: 6338 D: 23045
sprt @ 10+0.1 th 1 take 3... keep the denominator as 2.
16-10-08 aji fpeval_simplify diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 26905 W: 3503 L: 3390 D: 20012
sprt @ 60+0.6 th 1 Do we need to tweak the eval during futlity pruning? Test as simplification: LTC
16-10-08 fau rookonpawn diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 14590 W: 2592 L: 2699 D: 9299
sprt @ 10+0.1 th 1 Rook On Pawn Tweak
16-10-08 fau test1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 38568 W: 6848 L: 6874 D: 24846
sprt @ 10+0.1 th 1 Phalanxes 5/9
16-10-08 Elb block_them diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 17440 W: 3070 L: 3122 D: 11248
sprt @ 10+0.1 th 1 MinorBehindPawn tweak: bonus for blocking opposing pawns on all ranks
16-10-08 sni adjacent_bishops_attack diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 20240 W: 3536 L: 3576 D: 13128
sprt @ 10+0.1 th 1 Take 4: Use all their camp
16-10-08 fau test2 diff
ELO: -2.37 +-3.7 (95%) LOS: 10.5%
Total: 12000 W: 2107 L: 2189 D: 7704
12000 @ 10+0.1 th 1 Phalanxes test
16-10-08 lan advanced_pawn_push diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6232 W: 1117 L: 1216 D: 3899
sprt @ 10+0.1 th 1 Tweak advanced_pawn_push
16-10-08 aji nmp_tweak diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 1339 W: 189 L: 309 D: 841
sprt @ 10+0.1 th 1 NMP tweak: STC trying to make sense out of the staticEval check
16-10-08 sni cooperative_knights diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 8673 W: 1500 L: 1588 D: 5585
sprt @ 10+0.1 th 1 Take 2: use their whole camp
16-10-08 aji fpeval_simplify diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 167687 W: 29778 L: 29904 D: 108005
sprt @ 10+0.1 th 1 Do we need to tweak the eval during futlity pruning? Test as simplification: STC
16-10-08 sni adjacent_bishops_attack diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 25427 W: 4517 L: 4535 D: 16375
sprt @ 10+0.1 th 1 Take 3, bonus = S(14,0)
16-10-08 sni cooperative_knights diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 12963 W: 2256 L: 2326 D: 8381
sprt @ 10+0.1 th 1 Bonus for good knight coordination
16-10-08 sni adjacent_bishops_attack diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7710 W: 1298 L: 1390 D: 5022
sprt @ 10+0.1 th 1 Take 2, bonus = S(50, 0)
16-10-08 Elb block_weak2 diff
Pending...
sprt @ 10+0.1 th 1 MinorBehindPawn tweak: extend ranks for opposing weak pawns (fixed bench)
16-10-08 SC stonewallSN diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 8582 W: 1032 L: 1122 D: 6428
sprt @ 60+0.6 th 1 Stonewall only if opponents ha's not stopped the rear pawn. After that I will again wait sometime before going on... LTC
16-10-08 Voy red2b diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 53911 W: 9622 L: 9520 D: 34769
sprt @ 10+0.1 th 1 Take 2
16-10-08 sni can_chain diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 11524 W: 1940 L: 2017 D: 7567
sprt @ 10+0.1 th 1 Retest for lucabravio, because we can't manage to purge http://tests.stockfishchess.org/tests/view/57f4e3020ebc59038170f9a2
16-10-08 sni adjacent_bishop_attacks diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12522 W: 2218 L: 2290 D: 8014
sprt @ 10+0.1 th 1 Bonus for good attacking bishops on adjacent diagonals
16-10-08 Roc CloseEnemies2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11563 W: 2044 L: 2120 D: 7399
sprt @ 10+0.1 th 1 Trying to extend this idea to the other attacked squares in our Camp, with smaller penalty