Stockfish Testing Queue

Finished - 54147 tests

19-08-15 Voy anmpT diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 37084 W: 8191 L: 8172 D: 20721
sprt @ 10+0.1 th 1 stc
19-08-15 MJZ TT-Save2 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 10712 W: 2329 L: 2441 D: 5942
sprt @ 10+0.1 th 1 Set ttPv=true if we have a close upper and lower bounds. depth > 6, abs(ttValue-beta) < 50 verification
19-08-15 sg tuned_king_danger diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 31319 W: 7043 L: 7051 D: 17225
sprt @ 10+0.1 th 1 As expected the tuned values seems neutral. Try now to double the effects.
19-08-15 Elb nwp diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 21078 W: 4631 L: 4691 D: 11756
sprt @ 10+0.1 th 1 Give bonus for knight attacking weak pawns
19-08-15 31m PawnlessFlank_dist diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 30570 W: 6796 L: 6809 D: 16965
sprt @ 10+0.1 th 1 Broader effect (3 ranks, rather than 4).
19-08-15 sg tuned_king_danger diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 24660 W: 5539 L: 5581 D: 13540
sprt @ 10+0.1 th 1 Test the fine tuned king danger values. As expected the move not much but 2 parameters are clearly and 3 parameters slightly outside of the variance given by the RandomWalk parameter so not everything seems random noise.
19-08-15 MJZ TT-Save2 diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 15167 W: 3315 L: 3404 D: 8448
sprt @ 10+0.1 th 1 Set ttPv=true if we have a close upper and lower bounds. depth > 6
19-08-15 xor qstatT diff
LLR: -2.95 (-2.94,2.94) [0.00,3.50]
Total: 13144 W: 2108 L: 2247 D: 8789
sprt @ 60+0.6 th 1 LTC: take 1.
19-08-15 MJZ TT-Save2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 6393 W: 1369 L: 1502 D: 3522
sprt @ 10+0.1 th 1 Set ttPv=true if we have a close upper and lower bounds.
19-08-15 MJZ TT-Save diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 2147 W: 394 L: 547 D: 1206
sprt @ 10+0.1 th 1 Don't save into TT if TTdepth > depth.
19-08-15 Voy nmpFt diff
LLR: -2.95 (-2.94,2.94) [0.00,3.50]
Total: 18371 W: 3005 L: 3129 D: 12237
sprt @ 60+0.6 th 1 Curious how this yellow will fare at LTC, since nmp is quite finicky. Low TP
19-08-14 sg tune_king_danger diff
47690/50000 iterations
99908/100000 games played
100000 @ 20+0.2 th 1 Try a fine tuning of king danger terms hence low c(=5) but higher R(0.0025) for larger movement. I introduce an additional parameter RandomWalk which has no effect on the engine. Its purpose is to get a visual tool for observing the inherent variance of of the tuning process. Further i udes nodestime=800 instead of nodestime=600 because this values is outdated. Its based on the half of the fishtest base NPS. At the time nodestimes were i ntroduced this was 1200KN/s (=1200 N/ms => half is nodestime=600). Now the framework use 1600KN/S so nodestime=800. Else the tuning would run with a effectivly TC of 7.5+0.075. Based on my passed unsafe checks patch.
19-08-15 31m PawnlessFlank_dist diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 27058 W: 6103 L: 6132 D: 14823
sprt @ 10+0.1 th 1 Apply the PawnlessFlank penalty even if there is only one pawn, if it is very far (more than 4 ranks) away.
19-08-15 xor qstatT diff
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 22054 W: 5050 L: 4775 D: 12229
sprt @ 10+0.1 th 1 take 1.
19-08-15 31m PawnlessFlank_dist diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 12949 W: 2823 L: 2923 D: 7203
sprt @ 10+0.1 th 1 A more general version, covering cases where there are multiple pawns but the furthest ones are far away.
19-08-14 sni nmp_bound diff
ELO: -13.86 +-4.0 (95%) LOS: 0.0%
Total: 9959 W: 1508 L: 1905 D: 6546
10000 @ 60+0.6 th 1 Estimate the cost of bounding null move pruning to depth 12
19-08-15 31m TOP_blocked diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 52972 W: 11804 L: 11706 D: 29462
sprt @ 10+0.1 th 1 S(0, 20) for both Minor and Rook cases.
19-08-15 Viz goodCaptCountLMR3 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 14660 W: 3213 L: 3305 D: 8142
sprt @ 10+0.1 th 1 Take 3
19-08-15 Viz goodCaptCountLMR2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 18662 W: 4114 L: 4186 D: 10362
sprt @ 10+0.1 th 1 Take 2
19-08-14 Viz goodCaptCountLMR1 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 88684 W: 19941 L: 19663 D: 49080
sprt @ 10+0.1 th 1 Take 1
19-08-15 31m TOP_blocked diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 65125 W: 14448 L: 14290 D: 36387
sprt @ 10+0.1 th 1 Double effect
19-08-15 31m TOP_blocked diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 15387 W: 3378 L: 3466 D: 8543
sprt @ 10+0.1 th 1 For the sake of curiosity, try a massive effect. S(0, 40)
19-08-14 Oua EndgameSpeedUp diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 71860 W: 16048 L: 15927 D: 39885
sprt @ 10+0.1 th 1 Slight speep up fetching the endgame table. Replace calls to count(key) + operator[key] with a single call to find(key). Replace the std::map with std::unordered_map which provide O(1) access, although the map has a really small number of objects. Maybe a std::vector or std::array using the endgame code as the index would improve this further a bit.
19-08-14 Viz minorSafeCheckTweak3 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 46601 W: 10329 L: 10263 D: 26009
sprt @ 10+0.1 th 1 Take 2
19-08-14 31m TOP_blocked diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 37663 W: 8403 L: 8380 D: 20880
sprt @ 10+0.1 th 1 Only pawns blocked by pawns, not blocked by pieces in general.
19-08-14 Viz minorSafeCheckTweak1 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 43502 W: 9628 L: 9577 D: 24297
sprt @ 10+0.1 th 1 Take 1
19-08-14 sg unsafe_checks diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 36931 W: 8307 L: 8287 D: 20337
sprt @ 10+0.1 th 1 Exclude unsafe checks at a blocked pawn.
19-08-14 pro ps_knights8 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 47071 W: 10533 L: 10510 D: 26028
sprt @ 10+0.1 th 1 updated knights mobility values. v2
19-08-14 Voy nmpFt diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 50812 W: 11259 L: 11172 D: 28381
sprt @ 10+0.1 th 1 stc
19-08-14 Viz separateBlockers2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 34624 W: 7653 L: 7646 D: 19325
sprt @ 10+0.1 th 1 Take 1
19-08-14 sg passed_pawn2 diff
LLR: -2.94 (-2.94,2.94) [0.50,4.50]
Total: 28740 W: 6428 L: 6449 D: 15863
sprt @ 10+0.1 th 1 Based on w_mg=6*r-16 with a compensation factor of 12/13. Use directly in score formula for finer resolution.
19-08-14 sg unsafe_checks diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 21019 W: 4679 L: 4739 D: 11601
sprt @ 10+0.1 th 1 Consider pawn blocked only if not attacked by opponent pawn.
19-08-14 pro ps_knights8 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 17603 W: 3868 L: 3963 D: 9772
sprt @ 10+0.1 th 1 test the value of eg knight mobility. (eg = 0).
19-08-14 sg unsafe_checks diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 15732 W: 3456 L: 3543 D: 8733
sprt @ 10+0.1 th 1 Consider only if pawn is blocked by a pawn.
19-08-14 Viz weakBlockers2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 13843 W: 3040 L: 3136 D: 7667
sprt @ 10+0.1 th 1 Take 1
19-08-14 pro ps_mobility15 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 2687 W: 565 L: 740 D: 1382
sprt @ 10+0.1 th 1 simplify mobility = mg, mg/2.
19-08-14 Viz unsafeQueenChecks3 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 8937 W: 1913 L: 2033 D: 4991
sprt @ 10+0.1 th 1 Take 3
19-08-14 pro ps_shelter48 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 4901 W: 1029 L: 1205 D: 2667
sprt @ 10+0.1 th 1 try to simplify shelter.
19-08-14 Viz unsafeQueenChecks4 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 8905 W: 1910 L: 2031 D: 4964
sprt @ 10+0.1 th 1 Take 4
19-08-14 Viz unsafeQueenChecks1 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 8121 W: 1759 L: 1884 D: 4478
sprt @ 10+0.1 th 1 Take 1
19-08-14 sg passed_pawn diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 16847 W: 3680 L: 3761 D: 9406
sprt @ 10+0.1 th 1 Use (k+2)*5/6 in endgame.
19-08-14 Voy nmpFt1b diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 5836 W: 1252 L: 1388 D: 3196
sprt @ 10+0.1 th 1 stc
19-08-14 Voy nmpFt3 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 25442 W: 5630 L: 5668 D: 14144
sprt @ 10+0.1 th 1 Ver 3
19-08-14 sg passed_pawn2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 9998 W: 2175 L: 2290 D: 5533
sprt @ 10+0.1 th 1 w_mg=6*r-16 and k+2 for endgame.
19-08-14 Voy nmpFt2 diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 11418 W: 2468 L: 2576 D: 6374
sprt @ 10+0.1 th 1 stc
19-08-14 pro ps_knights8 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 11494 W: 2552 L: 2672 D: 6270
sprt @ 10+0.1 th 1 updated knights mobility values.
19-08-14 sg passed_pawn diff
LLR: -2.95 (-2.94,2.94) [0.50,4.50]
Total: 9021 W: 1995 L: 2115 D: 4911
sprt @ 10+0.1 th 1 use k+3 for endgame.
19-08-14 sg passed_pawn2 diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 20177 W: 4456 L: 4521 D: 11200
sprt @ 10+0.1 th 1 w_mg=6*r-16 and k-1 for midgame.
19-08-14 sg passed_pawn diff
LLR: -2.96 (-2.94,2.94) [0.50,4.50]
Total: 38669 W: 8587 L: 8560 D: 21522
sprt @ 10+0.1 th 1 use k+2 for endgame value.
19-08-14 pro ps_bishopmobility1 diff
LLR: -1.25 (-2.94,2.94) [-3.00,1.00]
Total: 11353 W: 2507 L: 2600 D: 6246
sprt @ 10+0.1 th 1 bishop mobility equation. For info only. Low tp.