Stockfish Testing Queue

Finished - 19467 tests

09-08-17 ia sort_captures5 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 40174 W: 7137 L: 7093 D: 25944
sprt @ 10+0.1 th 1 more materialistic capture sorting
09-08-17 sg king_distance_history diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 19844 W: 3467 L: 3509 D: 12868
sprt @ 10+0.1 th 1 Update weight 8
09-08-17 vd scoreSimp diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 27377 W: 4957 L: 4847 D: 17573
sprt @ 10+0.1 th 1 stc, take 2
09-08-17 ia pawn_file diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 29090 W: 5178 L: 5180 D: 18732
sprt @ 10+0.1 th 1 per file pawn evaluation arrays
09-08-17 sg king_distance_history diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18407 W: 3250 L: 3297 D: 11860
sprt @ 10+0.1 th 1 Update weight 16
09-08-17 Vo futileMainPV diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 6735 W: 1125 L: 1221 D: 4389
sprt @ 10+0.1 th 1 Don't futile prune main PV...
09-08-17 An noisyResearch5A diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18560 W: 3315 L: 3361 D: 11884
sprt @ 10+0.1 th 1 Final take. Mix with a good local version of ttRootNode.
09-08-17 sg king_distance_history diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 9472 W: 1615 L: 1700 D: 6157
sprt @ 10+0.1 th 1 Introduce new history table based on moving piece and the distance to opponent king. Use them for quiet move sorting. (Park with prio -1).
09-08-17 pr ps_optimize diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7304 W: 1283 L: 1377 D: 4644
sprt @ 10+0.1 th 1 test value convergence for 10+.1 games.
09-08-17 sg lmr_mc_depth diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18696 W: 3285 L: 3331 D: 12080
sprt @ 10+0.1 th 1 Variation of green STC patch
09-08-17 Ro TestPTune diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 9007 W: 1523 L: 1649 D: 5835
sprt @ 10+0.1 th 1 Testing SPSA values "as is" (fixed benches)
09-08-17 sg move_order diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 8422 W: 1439 L: 1528 D: 5455
sprt @ 10+0.1 th 1 Also use opponent king distance in LMR
09-08-17 be std_sort diff
LLR: -0.19 (-2.94,2.94) [-3.00,1.00]
Total: 1131 W: 197 L: 209 D: 725
sprt @ 10+0.1 th 1 Use stl for sorting, as baseline
05-08-17 II tmm_simple'' diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 92716 W: 16496 L: 16341 D: 59879
sprt @ 40/10+0.1 th 1 A check whether we have a good constant for increment usage in x/y+z TC, take 1
09-08-17 sg lmr_mc_depth diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 21555 W: 2716 L: 2765 D: 16074
sprt @ 60+0.6 th 1 LTC: Combine with another of my yellow lmr tweak. Retry with now fixed formula (i inserted a term at the wrong place)
05-08-17 Ro PTune diff
29351/30000 iterations
60000/60000 games played
60000 @ 30+0.3 th 1 Pawn tuning for latest 2 patches
07-08-17 ia lever_count2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 85946 W: 15608 L: 15368 D: 54970
sprt @ 10+0.1 th 1 lever count. Take 2
09-08-17 pr ps_sort_custom diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6840 W: 1202 L: 1298 D: 4340
sprt @ 10+0.1 th 1 stage 1: optimizing sort limits for 10+0.1 games.
07-08-17 ia tune_pawn_file diff
24464/25000 iterations
50000/50000 games played
50000 @ 10+0.1 th 1 tune per file pawn eval arrays
07-08-17 ia sort_captures diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 78280 W: 14190 L: 13983 D: 50107
sprt @ 10+0.1 th 1 sort captures with same MVV/rank by LVA
08-08-17 Vo skipResearch diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 56529 W: 10186 L: 10072 D: 36271
sprt @ 10+0.1 th 1 Don't skip early pruning if we need to do a research...
06-08-17 fa tuned diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 103697 W: 18805 L: 18608 D: 66284
sprt @ 10+0.1 th 1 tuning some king's parameters
08-08-17 ia lever_push diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 44119 W: 8025 L: 7962 D: 28132
sprt @ 10+0.1 th 1 bonus for potential levers
08-08-17 vd herTime2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 37994 W: 6964 L: 6926 D: 24104
sprt @ 10+0.1 th 1 stc, take 3
08-08-17 sg move_order diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 48682 W: 8708 L: 8628 D: 31346
sprt @ 10+0.1 th 1 Use distance difference to opponent king for quiet move order
05-08-17 sg lmr_mc_depth diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 106936 W: 19421 L: 18844 D: 68671
sprt @ 10+0.1 th 1 Combine with another of my yellow lmr tweak. Retry with now fixed formula (i inserted a term at the wrong place)
07-08-17 Vo lmrTweak3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 46860 W: 5909 L: 5878 D: 35073
sprt @ 60+0.6 th 1 LTC ver. 3
08-08-17 ia sort_captures3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 33291 W: 5980 L: 5964 D: 21347
sprt @ 10+0.1 th 1 consider piece value of capturing piece in move ordering
08-08-17 Gu PawnsDiffrence diff
14754/15000 iterations
30000/30000 games played
30000 @ 20+0.2 th 1 Bonus correction, with different number of pawns
08-08-17 sg move_order diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 23998 W: 4286 L: 4310 D: 15402
sprt @ 10+0.1 th 1 Double weight
08-08-17 sg move_order2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6888 W: 1177 L: 1273 D: 4438
sprt @ 10+0.1 th 1 Weight by game phase (less in endgame). (Park with prio -1)
08-08-17 Gu PawnsDiffrence-1 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12925 W: 2280 L: 2350 D: 8295
sprt @ 10+0.1 th 1 PawnsDiffrence take 1
08-08-17 vd herTime2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9473 W: 1698 L: 1783 D: 5992
sprt @ 10+0.1 th 1 stc, take 2
08-08-17 ia sort_captures4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5438 W: 919 L: 1021 D: 3498
sprt @ 10+0.1 th 1 consider distance from king in move ordering of captures
08-08-17 vd herTime2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 30155 W: 5571 L: 5566 D: 19018
sprt @ 10+0.1 th 1 stc
08-08-17 II extra_queens diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 25966 W: 4698 L: 4713 D: 16555
sprt @ 10+0.1 th 1 Take 4: try this idea in the case of more than one queen per side.
08-08-17 Gu PassedPair diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16323 W: 2854 L: 2910 D: 10559
sprt @ 10+0.1 th 1 The connected pawns are stronger, if not oppsed, and there are no opponent neighboring pawns
08-08-17 An ttCapInRoot diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 28237 W: 5100 L: 5105 D: 18032
sprt @ 10+0.1 th 1 Don't apply ttCapture bonus in root nodes where a better move than tt was found. Reduces nodes at high depth benches greatly...
05-08-17 vd herTime diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 53821 W: 9997 L: 9890 D: 33934
sprt @ 10+0.1 th 1 stc, take 2
07-08-17 ia tune_doubled diff
9881/10000 iterations
20000/20000 games played
20000 @ 10+0.1 th 1 tune extended doubled pawn array
08-08-17 Ro PSMobiity diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 20461 W: 3620 L: 3659 D: 13182
sprt @ 10+0.1 th 1 include blocked pawn in the mobility area if supporting a piece in the opponent camp
08-08-17 Gu Connected2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 1868 W: 301 L: 420 D: 1147
sprt @ 10+0.1 th 1 v2
08-08-17 Gu Connected diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 3497 W: 622 L: 734 D: 2141
sprt @ 10+0.1 th 1 redefinition connected pawns term
08-08-17 Ro AlignedOnKing diff
LLR: -0.37 (-2.94,2.94) [0.00,5.00]
Total: 100 W: 15 L: 31 D: 54
sprt @ 10+0.1 th 1 Add to kingsAttackerCount also when there is some friendly minor or major pieces in between
07-08-17 sg move_order2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 14919 W: 2604 L: 2666 D: 9649
sprt @ 10+0.1 th 1 i meant actually the opposite direction. But i let the other test run too because currently it fails not bad (perhaps we overconcentrate the pieces around the king and overlook good backward moves).
07-08-17 ia lever_count3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 14612 W: 2591 L: 2654 D: 9367
sprt @ 10+0.1 th 1 lever count. Take 3
07-08-17 sg move_order diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11563 W: 2049 L: 2125 D: 7389
sprt @ 10+0.1 th 1 Use distance to opponent king for quiet move order
07-08-17 ia sort_captures2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 7292 W: 1264 L: 1358 D: 4670
sprt @ 10+0.1 th 1 sort captures considering distance from kings
07-08-17 jo always_save_draws diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 52323 W: 9389 L: 9293 D: 33641
sprt @ 10+0.1 th 1 Always save draw scores into TT. (Not committable since it doesn't handle contempt setting, but let's see how it's doing.)
07-08-17 Vo lmrTweak3 diff
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 40655 W: 7450 L: 7152 D: 26053
sprt @ 10+0.1 th 1 ver. 3