Stockfish Testing Queue

Finished - 50774 tests

17-02-04 sni entry_points diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 18622 W: 3329 L: 3375 D: 11918
sprt @ 10+0.1 th 1 Half bonus
17-02-04 SC simpScaleFac02 diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 62162 W: 11166 L: 11115 D: 39881
sprt @ 10+0.1 th 1 Scaling factor computation: remove one condition and immediately return if I am supposed not to change scaling factor.
17-02-04 jos space_eg diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 2221 W: 373 L: 525 D: 1323
sprt @ 10+0.1 th 1 Try an endgame bonus in space eval.
17-02-04 sg nmp diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 10897 W: 1874 L: 1953 D: 7070
sprt @ 10+0.1 th 1 ok, try the three last positions
17-02-04 Gua CloseEnemies4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12884 W: 2348 L: 2418 D: 8118
sprt @ 10+0.1 th 1 CloseEnemies4 (adding fields attacked by the king and opposed pieces)
17-02-04 SC pT01 diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 1732 W: 267 L: 430 D: 1035
sprt @ 10+0.1 th 1 Passers simplification
17-02-04 jos entry_points diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 5067 W: 841 L: 945 D: 3281
sprt @ 10+0.1 th 1 Try a variation of St├ęphane's patch.
17-02-03 Elb tune_mb diff
10946/30000 iterations
23865/60000 games played
60000 @ 20+0.2 th 1 Tune mobility bonus with inclusion of Queen mobility simplification patch (#990)
17-02-04 Roc PPCandidate diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 74534 W: 13505 L: 13408 D: 47621
sprt @ 10+0.1 th 1 Scaling the candidate pawns earlier to slightly increase their value
17-02-04 Roc PPKing diff
LLR: -2.81 (-2.94,2.94) [-3.00,1.00]
Total: 56115 W: 10048 L: 10293 D: 35774
sprt @ 10+0.1 th 1 Simplify king bonus for passed pawns
17-02-03 Anb always-calculate-space diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 94823 W: 12187 L: 12458 D: 70178
sprt @ 60+0.6 th 1 LTC: Check if always using space calculation is useful.
17-02-04 sni entry_points diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 44655 W: 7981 L: 7918 D: 28756
sprt @ 10+0.1 th 1 Take 3 (non-linear bonus)
17-02-04 sg nmp diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 11688 W: 2061 L: 2137 D: 7490
sprt @ 10+0.1 th 1 no nullmove pruning if the last two positions (with same side to move) are in check
17-02-03 sg nmp diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 9664 W: 1720 L: 1804 D: 6140
sprt @ 10+0.1 th 1 no nullmove pruning if last position was in check
17-02-03 Gua CloseEnemies3 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4543 W: 808 L: 915 D: 2820
sprt @ 10+0.1 th 1 if to use not only king flank for close enemies v3
17-02-03 Gua CloseEnemies2 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40833 W: 7583 L: 7813 D: 25437
sprt @ 10+0.1 th 1 more simple
17-02-03 SC moreR diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 20328 W: 3657 L: 3696 D: 12975
sprt @ 10+0.1 th 1 Completely remove history correction factor.
17-02-03 sni windmill3' diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 19025 W: 3394 L: 3439 D: 12192
sprt @ 10+0.1 th 1 Use a Score for windmill, as discovered checks are dangerous in endgame too
17-02-03 sni entry_points diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16028 W: 2856 L: 2913 D: 10259
sprt @ 10+0.1 th 1 Take 2
17-02-03 Voy statT2 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 4304 W: 726 L: 868 D: 2710
sprt @ 10+0.1 th 1 Try a cubic type formula
17-02-03 Voy captureSortT diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 9114 W: 1583 L: 1670 D: 5861
sprt @ 10+0.1 th 1 stc
17-02-03 sni entry_points diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 3149 W: 522 L: 634 D: 1993
sprt @ 10+0.1 th 1 Bonus for entry points in the opponent camp
17-02-03 sni tune_king_danger2 diff
5952/10000 iterations
12242/20000 games played
20000 @ 20+0.2 th 1 Tune Windmill as a score
17-02-03 Anb always-calculate-space diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 58914 W: 10684 L: 10628 D: 37602
sprt @ 10+0.1 th 1 Check if always using space calculation is useful.
17-02-03 Gua CloseEnemies diff
LLR: -2.92 (-2.94,2.94) [-3.00,1.00]
Total: 6206 W: 1090 L: 1257 D: 3859
sprt @ 10+0.1 th 1 CloseEnemies without king flank rule
17-02-03 sni capturing_checks' diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 20579 W: 3643 L: 3681 D: 13255
sprt @ 10+0.1 th 1 Take 3, bonus=32
17-02-03 sni static diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 5932 W: 1033 L: 1133 D: 3766
sprt @ 10+0.1 th 1 Use qsearch() instead of evaluate() for some pruning decisions during the search.
17-02-03 pb0 capture_escape diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 11854 W: 2083 L: 2158 D: 7613
sprt @ 10+0.1 th 1 Take 3 (Take 2 put to prio -1)
17-02-03 pb0 capture_escape diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 17741 W: 3159 L: 3209 D: 11373
sprt @ 10+0.1 th 1 Take 2
17-02-03 Mys ts diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 12756 W: 2230 L: 2302 D: 8224
sprt @ 10+0.1 th 1 see if queen blocks are more a burden for us
17-02-03 fau xo diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 23454 W: 4195 L: 4272 D: 14987
sprt @ 10+0.1 th 1 Just a strange experiment I would like to do since framework is empty (What is good in noe phase cannot be too harmful in the other phase)
17-02-01 Gua tweak3 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 156856 W: 28317 L: 27942 D: 100597
sprt @ 10+0.1 th 1 do easy move somemore faster
17-02-01 Gua tweak2 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 91341 W: 16411 L: 16258 D: 58672
sprt @ 10+0.1 th 1 tweak2
17-02-02 Gua tweak3b diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 79406 W: 14354 L: 14241 D: 50811
sprt @ 10+0.1 th 1 easy move still more faster than in version 3
17-02-01 Gua tweak4 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 72460 W: 13183 L: 13092 D: 46185
sprt @ 10+0.1 th 1 do easy move somemore slower
17-02-02 SC moreR02 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 17368 W: 3063 L: 3115 D: 11190
sprt @ 10+0.1 th 1 Reduce less if I escaped futility pruning by a large margin.
17-02-02 SC moreR diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 37536 W: 6789 L: 6755 D: 23992
sprt @ 10+0.1 th 1 And compensate a bit in history. Take 3 and call it a day.
17-02-02 SC moreR diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 35954 W: 6474 L: 6447 D: 23033
sprt @ 10+0.1 th 1 Reduce checks a bit less.
17-02-01 Gua tweak diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 27547 W: 4903 L: 4966 D: 17678
sprt @ 10+0.1 th 1 tweak in search bench same but must have a diffrence in game
17-02-02 SC moreR diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 17199 W: 3032 L: 3085 D: 11082
sprt @ 10+0.1 th 1 Only if we dont sacrifice to much
17-02-02 sni pinners2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7402 W: 1282 L: 1376 D: 4744
sprt @ 10+0.1 th 1 Double the WeakQueen penalty if there is a pin which is very likely to loose material
17-02-02 SC moreR03 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 703 W: 87 L: 212 D: 404
sprt @ 10+0.1 th 1 Was sane locally, let us try it on the framework.
17-02-02 Voy queenMobS diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 25333 W: 3370 L: 3256 D: 18707
sprt @ 60+0.6 th 1 LTC: Queen mob simplification...it might be good that the queen is defending those attack squares...
17-02-02 sni capturing_checks diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11335 W: 2002 L: 2079 D: 7254
sprt @ 10+0.1 th 1 Take 2, bonus = 128
17-02-02 sni capturing_checks diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 57025 W: 10355 L: 10238 D: 36432
sprt @ 10+0.1 th 1 Bonus for safe capturing checks
17-02-02 sg rookMob diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 3316 W: 548 L: 659 D: 2109
sprt @ 10+0.1 th 1 Retry first version but with MobilityBonus compensation (based on measurements)
17-02-02 Voy queenMobS diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 85997 W: 15550 L: 15540 D: 54907
sprt @ 10+0.1 th 1 Queen mob simplification...it might be good that the queen is covering those attacked squares...
17-02-02 sni windmill3' diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 13841 W: 2486 L: 2552 D: 8803
sprt @ 10+0.1 th 1 Tuned value for windmill
17-02-02 Gua t2+t3 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 20160 W: 3598 L: 3686 D: 12876
sprt @ 10+0.1 th 1 easy move some more faster and more narrow range
17-02-02 jos udm1 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9071 W: 1539 L: 1626 D: 5906
sprt @ 10+0.1 th 1 My try on piece development. Take 1.