Stockfish Testing Queue

Finished - 52819 tests

17-05-16 cru extra_think_time diff
Pending...
sprt @ 10+0.1 th 1 Even if this fails, I plan to continue. Might need to be calibrated. And I need all the help you can give.
17-05-16 fau NQ2 diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 10852 W: 1843 L: 1922 D: 7087
sprt @ 10+0.1 th 1 Try 2) give a bonus for a knight and a queen near each other only if they are close to opponent's king
17-05-16 Sap LMRCutNode9 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 30235 W: 5485 L: 5481 D: 19269
sprt @ 10+0.1 th 1 LMR cut node measurement
17-05-16 ddu edge_file_king_ring2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 30006 W: 5434 L: 5431 D: 19141
sprt @ 10+0.1 th 1 Horizontally expand king ring to at most eight squares (without bugs).
17-05-15 fau NQtune2 diff
12013/12500 iterations
25000/25000 games played
25000 @ 10+0.1 th 1 Try 2) give a bonus for a knight and a queen near each other only if they are close to opponent's king
17-05-16 Roc KingRank2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 3535 W: 609 L: 720 D: 2206
sprt @ 10+0.1 th 1 Take 3: compensate only on close enemies
17-05-16 SC quadraticLoss01 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8361 W: 1439 L: 1529 D: 5393
sprt @ 10+0.1 th 1 Tuned values and call it a day.
17-05-16 SC evalVariance_init diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6655 W: 1152 L: 1249 D: 4254
sprt @ 10+0.1 th 1 Some kind of variance in initiative
17-05-16 Roc KingRank2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 3116 W: 519 L: 631 D: 1966
sprt @ 10+0.1 th 1 Take 2: with some compensation
17-05-16 sg eval_lmr diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 25629 W: 4571 L: 4588 D: 16470
sprt @ 10+0.1 th 1 Weight eval diff 8 times higher and clamp to [-20000...20000].
17-05-13 SC quadraticLoss01tune diff
81971/100000 iterations
167590/200000 games played
200000 @ 30+0.3 th 1 Tune from last point (also given that framework is empty)
17-05-16 Roc KingRank2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 2527 W: 410 L: 525 D: 1592
sprt @ 10+0.1 th 1 Verification # 2. Do we still need the (external) king ring ? This "half" removal will reduce the kingAttackersCount and weight sum Take 1: no compensation to CloseEnemies or AttackersWeight (and using sprt(0,5) for a quick result)
17-05-16 fau NQ1 diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 5486 W: 885 L: 986 D: 3615
sprt @ 10+0.1 th 1 Try 1) give a bonus for a knight and a queen near each other
17-05-16 Roc KingRank2 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 13204 W: 2383 L: 2495 D: 8326
sprt @ 10+0.1 th 1 Verify if we should keep rank 2 as before. Low throughput.
17-05-15 fau NQtune1 diff
12160/12500 iterations
25000/25000 games played
25000 @ 10+0.1 th 1 Try 1) give a bonus for a knight and a queen near each other
17-05-16 Voy mc-eptS diff
LLR: 0.41 (-2.94,2.94) [-3.00,1.00]
Total: 5138 W: 918 L: 905 D: 3315
sprt @ 10+0.1 th 1 A simplification of ept...with the hope of getting a bit of elo. Based off and against recently passed patch.
17-05-16 Sap LMRCutNode8 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11246 W: 2045 L: 2122 D: 7079
sprt @ 10+0.1 th 1 LMR
17-05-15 fau NQtune4 diff
12212/12500 iterations
25000/25000 games played
25000 @ 10+0.1 th 1 Try 4) bonus by number of squares attacked by both pieces (Queen Knight Coordination)
17-05-16 ddu edge_file_king_ring diff
LLR: -2.69 (-2.94,2.94) [0.00,5.00]
Total: 7004 W: 1202 L: 1286 D: 4516
sprt @ 10+0.1 th 1 Ensure king ring consists of seven or eight squares
17-05-16 sni ring3 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 3336 W: 522 L: 667 D: 2147
sprt @ 10+0.1 th 1 Save some time by only doing check analysis if we have at least two pieces attacking the opponent king ring.
17-05-16 pb0 quiete_checks diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8861 W: 1508 L: 1596 D: 5757
sprt @ 10+0.1 th 1 Take 4: Want to verify if take 1 was just a lucky yellow (toke almost 90k to finish) or if there is some hidden potential we could exploit.
17-05-16 sni king_luft2 diff
LLR: -2.41 (-2.94,2.94) [0.00,5.00]
Total: 6631 W: 1161 L: 1235 D: 4235
sprt @ 10+0.1 th 1 Another try at king luft
17-05-16 Sap LMRCutNode6 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9320 W: 1650 L: 1736 D: 5934
sprt @ 10+0.1 th 1 Move to newDepth 5
17-05-16 Sap LMRCutNode7 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4760 W: 794 L: 899 D: 3067
sprt @ 10+0.1 th 1 LMR newDepth=5
17-05-15 Sap LMRCutNode5 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 16072 W: 2895 L: 2952 D: 10225
sprt @ 10+0.1 th 1 Another stab at LMR for newDepth=4
17-05-15 sni king_danger_endgame diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 31293 W: 4194 L: 3974 D: 23125
sprt @ 60+0.6 th 1 LTC: Use a fraction of king danger in endgame score
17-05-15 Voy ept4 diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 18362 W: 2476 L: 2298 D: 13588
sprt @ 60+0.6 th 1 ltc: use moveCount to assist evasion pruning decision
17-05-15 IIv psqt diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 4482 W: 822 L: 966 D: 2694
sprt @ 10+0.1 th 1 King PSQT - tuned values.
17-05-15 Voy mpp diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 16348 W: 2945 L: 3001 D: 10402
sprt @ 10+0.1 th 1 Allow pruning minor promotions
17-05-15 Voy ept4 diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 24476 W: 4518 L: 4289 D: 15669
sprt @ 10+0.1 th 1 stc
17-05-15 Sap LMRCutNode4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 19463 W: 3500 L: 3542 D: 12421
sprt @ 10+0.1 th 1 Focus on newDepth 4
17-05-13 IIv tune_psqt diff
57365/60000 iterations
120000/120000 games played
120000 @ 10+0.1 th 1 Let's finally tune psqt tables! (with two anchors as suggested by Rocky)
17-05-15 sni king_danger_endgame diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12719 W: 2371 L: 2192 D: 8156
sprt @ 10+0.1 th 1 Use a fraction of king danger in endgame score
17-05-14 vdv cmhv2 diff
LLR: 2.97 (-2.94,2.94) [-3.00,1.00]
Total: 174175 W: 31503 L: 31643 D: 111029
sprt @ 10+0.1 th 1 test for no regression.
17-05-15 pb0 recapture_gen diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 41722 W: 7438 L: 7387 D: 26897
sprt @ 10+0.1 th 1 Dedicated implementation for recaptures
17-05-15 Voy lmrTweak diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10923 W: 1948 L: 2027 D: 6948
sprt @ 10+0.1 th 1 stc
17-05-14 sni ring diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 87121 W: 11765 L: 11358 D: 63998
sprt @ 60+0.6 th 1 LTC: Limit king ring to eight squares
17-05-13 pb0 smplarge diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 22392 W: 3349 L: 3388 D: 15655
sprt @ 5+0.05 th 11 SMP: at higher depths avoid to skip more than 3 plies at once
17-05-14 Voy giveCheckT diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 20726 W: 3755 L: 3792 D: 13179
sprt @ 10+0.1 th 1 stc
17-05-14 Voy ttWrite-qsLimitT diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 31760 W: 5802 L: 5791 D: 20167
sprt @ 10+0.1 th 1 Related patch combo suggested by sn. (Hash at 1 MB)
17-05-14 Voy qsLimitT3 diff
LLR: -2.94 (-2.94,2.94) [0.00,4.00]
Total: 7101 W: 1228 L: 1360 D: 4513
sprt @ 10+0.1 th 1 stc
17-05-13 Fis catchUpDepth diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11898 W: 1842 L: 1918 D: 8138
sprt @ 5+0.05 th 7 Take3
17-05-14 Sap LMRCutCount3 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11268 W: 2026 L: 2103 D: 7139
sprt @ 10+0.1 th 1 Merging mildly successful ideas.
17-05-14 sni king_luft diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4815 W: 819 L: 924 D: 3072
sprt @ 10+0.1 th 1 take 3
17-05-14 mco master diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 11312 W: 2202 L: 2005 D: 7105
sprt @ 10+0.1 th 1 Validate std::chrono machinery with 0% slowdown. This test is expected to fail.
17-05-13 Voy qsLimitT diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 69692 W: 12626 L: 12545 D: 44521
sprt @ 10+0.1 th 1 stc
17-05-14 sni king_luft diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 42392 W: 7772 L: 7716 D: 26904
sprt @ 10+0.1 th 1 Take 2: half bonus
17-05-14 mco master diff
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 13640 W: 2518 L: 2316 D: 8806
sprt @ 10+0.1 th 1 Use std::chrono::high_resolution_clock. Slowdown of 1%
17-05-14 mco master diff
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 17268 W: 3264 L: 3048 D: 10956
sprt @ 10+0.1 th 1 Slowdown of 1%. Retest with time compensation (https://github.com/mcostalba/Stockfish/commit/2c987c331)
17-05-13 sni opposite_castling5 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 10802 W: 1919 L: 1998 D: 6885
sprt @ 10+0.1 th 1 Double the futility margin in search (child node) in case of opposite castling. Priority -1.