Stockfish Testing Queue

Finished - 50901 tests

16-11-19 Voy evasionScore diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 20420 W: 3580 L: 3667 D: 13173
sprt @ 10+0.1 th 1 stc
16-11-19 Mys LP diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 7843 W: 1307 L: 1399 D: 5137
sprt @ 10+0.1 th 1 One to many loose enemies take 2
16-11-18 Mys LP diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 53309 W: 9296 L: 9200 D: 34813
sprt @ 10+0.1 th 1 I see popcount was tried in the past, curious to see how a simple one or many will go for loose enemies.
16-11-18 SC history diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 38164 W: 6574 L: 6793 D: 24797
sprt @ 10+0.1 th 1 And then be even more radical and also remove correction factor. Take 2.
16-11-18 vdv hanging1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 12493 W: 2162 L: 2276 D: 8055
sprt @ 10+0.1 th 1 Take 2.
16-11-18 SC history diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 32155 W: 5488 L: 5696 D: 20971
sprt @ 10+0.1 th 1 Instead of compare the opponent's history with ours, just subtract it from our to get the history reduction contribution.
16-11-18 Gua PawnlessFlank-15-80 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 24082 W: 4105 L: 4181 D: 15796
sprt @ 10+0.1 th 1 PawnlessFlank-15-80
16-11-18 hex evasion_countermoves diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11020 W: 1946 L: 2024 D: 7050
sprt @ 10+0.1 th 1 If history and countermoves can be used for quiet move ordering, why not for evasion moves too
16-11-18 Gua rank-reduce-in-pt-==-ro diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9092 W: 1561 L: 1648 D: 5883
sprt @ 10+0.1 th 1 Reduce rank in pt == rook evaluation
16-11-18 hex quiet_history_only diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 1630 W: 234 L: 352 D: 1044
sprt @ 10+0.1 th 1 Quiet moves are evaluated only by history score without countermoves
16-11-17 Mys test diff
LLR: -2.18 (-2.94,2.94) [0.00,5.00]
Total: 20396 W: 3498 L: 3506 D: 13392
sprt @ 10+0.1 th 1 Try another implementation for assisted passers
16-11-18 sni protected_passed diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11994 W: 2103 L: 2177 D: 7714
sprt @ 10+0.1 th 1 Take 6
16-11-18 Mys test diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 14921 W: 2573 L: 2636 D: 9712
sprt @ 10+0.1 th 1 Only EG bonus when more than one assisted square
16-11-18 IIv fmc diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 16470 W: 2894 L: 2995 D: 10581
sprt @ 10+0.1 th 1 Increasing FutilityMoveCounts by 50%.
16-11-18 sni protected_passed diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 27170 W: 4742 L: 4754 D: 17674
sprt @ 10+0.1 th 1 Take 5
16-11-18 Elb trapped_rook diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 12457 W: 2262 L: 2127 D: 8068
sprt @ 10+0.1 th 1 Try a fix for trapped rook evaluation
16-11-17 Gua MinorBehindPawn-rank-re diff
LLR: 0.06 (-2.94,2.94) [0.00,5.00]
Total: 134 W: 28 L: 25 D: 81
sprt @ 10+0.1 th 1 MinorBehindPawn can we reduce rank!?
16-11-18 sni protected_passed diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 22861 W: 4045 L: 4074 D: 14742
sprt @ 10+0.1 th 1 Take 4
16-11-18 Dis adj_ennemy_pawns diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 27712 W: 4849 L: 4858 D: 18005
sprt @ 10+0.1 th 1 Surrounded apex pawn penality (with corrections thanks to Rocky)
16-11-17 hex iid_pv_only diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 29161 W: 5084 L: 5289 D: 18788
sprt @ 10+0.1 th 1 IID with depth 8 runs not as good as local tests, try opposite direction with depth 4
16-11-17 hex iid_pv_only diff
LLR: -1.30 (-2.94,2.94) [-3.00,1.00]
Total: 7566 W: 1286 L: 1367 D: 4913
sprt @ 10+0.1 th 1 IID simplification with depth 8
16-11-17 sni protected_passed diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 9879 W: 1701 L: 1784 D: 6394
sprt @ 10+0.1 th 1 Take 2 (submitted with priority -1)
16-11-17 Roc KSafetyReloaded diff
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 69725 W: 12479 L: 12441 D: 44805
sprt @ 10+0.1 th 1 Freely using information from the SPSA tuning session in a simplification attempt. (-3, 1)
16-11-17 sni protected_passed diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 16598 W: 2940 L: 2995 D: 10663
sprt @ 10+0.1 th 1 Take 3 (submitted with priority -1)
16-11-17 Gua PawnlessFlank-20-75 diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 44186 W: 7706 L: 7715 D: 28765
sprt @ 10+0.1 th 1 PawnlessFlank-20-75
16-11-17 sni protected_passed diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 32985 W: 4176 L: 4189 D: 24620
sprt @ 60+0.6 th 1 LTC: Give bonus for supported passer, especially central supported passers.
16-11-17 vdv hanging1 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 32134 W: 5639 L: 5687 D: 20808
sprt @ 10+0.1 th 1
16-11-17 Gua MinorBehindPawn-rank6 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 19554 W: 3403 L: 3446 D: 12705
sprt @ 10+0.1 th 1 MinorBehindPawn rank6
16-11-17 Voy PiecesStats diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 15629 W: 2653 L: 2713 D: 10263
sprt @ 10+0.1 th 1 See how this goes...
16-11-17 Gua MinorBehindPawn-rank4 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 16186 W: 2798 L: 2855 D: 10533
sprt @ 10+0.1 th 1 MinorBehindPawn-rank4
16-11-17 Gua PawnlessFlank-20-85 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 44145 W: 7757 L: 7765 D: 28623
sprt @ 10+0.1 th 1 PawnlessFlank-20-85
16-11-17 Roc InitiativeTuned diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 19935 W: 3456 L: 3545 D: 12934
sprt @ 10+0.1 th 1 Testing tuned values.
16-11-17 hex iid_pv_only diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32675 W: 5747 L: 5959 D: 20969
sprt @ 10+0.1 th 1 IID simplified condition
16-11-17 sg hinder_passed_pawns diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 22588 W: 3901 L: 3932 D: 14755
sprt @ 10+0.1 th 1 Ignore squares defended by pawn
16-11-17 jos null_tweak diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 15912 W: 2729 L: 2788 D: 10395
sprt @ 10+0.1 th 1 Try the same with null-move pruning.
16-11-17 gog combo diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 1812 W: 267 L: 384 D: 1161
sprt @ 10+0.1 th 1 Combo patch
16-11-17 sni protected_passed diff
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 8617 W: 1610 L: 1449 D: 5558
sprt @ 10+0.1 th 1 Give bonus for supported passer, especially central supported passers.
16-11-17 Mys test diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 41819 W: 7455 L: 7404 D: 26960
sprt @ 10+0.1 th 1 EG values instead take 2
16-11-17 Roc InitiativeTune diff
27876/30000 iterations
56936/60000 games played
60000 @ 20+0.2 th 1 Fixed one parameter
16-11-17 Roc KNewSafetyTune diff
33657/35000 iterations
69047/70000 games played
70000 @ 20+0.2 th 1 Trying to improve my king safety simplification idea. Let's see if we can find some better parameters.
16-11-17 Elb rook_pawn diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 14911 W: 2573 L: 2636 D: 9702
sprt @ 10+0.1 th 1 Take 3
16-11-17 Gua PawnlessFlank+ThreatByH diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 21475 W: 3661 L: 3745 D: 14069
sprt @ 10+0.1 th 1 PawnlessFlank + ThreatByHangingPawn
16-11-17 Dis adj_ennemy_pawns diff
LLR: -0.83 (-2.94,2.94) [0.00,5.00]
Total: 11493 W: 2026 L: 2013 D: 7454
sprt @ 10+0.1 th 1 Surrounded apex pawn penality
16-11-16 Roc InitiativeTune diff
1568/30000 iterations
3354/60000 games played
60000 @ 20+0.2 th 1
16-11-16 Gua Assorted-PawnlessFlank diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 67455 W: 11824 L: 11755 D: 43876
sprt @ 10+0.1 th 1 Assorted-PawnlessFlank
16-11-15 goo No-Depth diff
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33466 W: 4393 L: 4289 D: 24784
sprt @ 60+0.6 th 1 No Depth
16-11-16 Gua Assorted-ThreatByHangin diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 46477 W: 8172 L: 8103 D: 30202
sprt @ 10+0.1 th 1 Assorted-ThreatByHangingPawn
16-11-16 Gua Assorted-Hanging diff
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 42007 W: 7364 L: 7380 D: 27263
sprt @ 10+0.1 th 1 Assorted-Hanging
16-11-16 Voy impt2 diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 17028 W: 2971 L: 3025 D: 11032
sprt @ 10+0.1 th 1 Take 2
16-11-16 Voy impt diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 9557 W: 1649 L: 1734 D: 6174
sprt @ 10+0.1 th 1 stc