Stockfish Testing Queue

Finished - 54074 tests

16-03-04 Roc WeakNearKing diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 21999 W: 4067 L: 4097 D: 13835
sprt @ 10+0.1 th 1 Take 2.
16-03-04 jos ENDGAMES2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 11915 W: 2168 L: 2242 D: 7505
sprt @ 10+0.1 th 1 Test 3 cherry-picked from ENDGAMES1 improvements (hopefully).
16-03-04 fbv RookMobility05 diff
LLR: 0.85 (-2.94,2.94) [0.00,5.00]
Total: 12906 W: 2414 L: 2322 D: 8170
sprt @ 10+0.1 th 1 Caged rook. Optimized code and new (lower) penalty
16-03-04 sni forks5 diff
LLR: -2.48 (-2.94,2.94) [0.00,4.00]
Total: 8683 W: 1542 L: 1644 D: 5497
sprt @ 10+0.1 th 1 Rewrite safe checks analysis as a loop, and introduce fork analysis in the loop. Tested with [0..4] bounds because this is a 13 lines simplification of current master.
16-03-04 sni forks5 diff
LLR: -2.45 (-2.94,2.94) [0.00,4.00]
Total: 7973 W: 1424 L: 1527 D: 5022
sprt @ 10+0.1 th 1 Take 2
16-03-04 Elb blocked_lines diff
LLR: -2.20 (-2.94,2.94) [0.00,5.00]
Total: 5465 W: 967 L: 1037 D: 3461
sprt @ 10+0.1 th 1 Give small penalty when rook isn't attacking anything and it can only move on a line or rank
16-03-04 IIv tmm_tune diff
24719/25000 iterations
50000/50000 games played
50000 @ 10+0.1 th 1 Tuning ratio 2 without unstable non-linear term. Local tests showed ill-behaviour of introducing pow function in ratio2 for time management simplification (corrected bench).
16-03-04 Elb rook_trap diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 28231 W: 5270 L: 5273 D: 17688
sprt @ 10+0.1 th 1 Take 2: add attacked penalty
16-03-04 fbv RookMobility04 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 13195 W: 2381 L: 2450 D: 8364
sprt @ 10+0.1 th 1 Saving caged rook. mob=0. Take 2
16-03-04 pb0 history2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 6948 W: 1222 L: 1318 D: 4408
sprt @ 10+0.1 th 1 Introducing a 2nd layer in history for better move ordering for plies near the root, take2. (This passed a local SPRT[0,5] last night but my machines seem to be not very reliable in that sense)
16-03-04 Roc WeakNearKing diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 12530 W: 2293 L: 2365 D: 7872
sprt @ 10+0.1 th 1 Penalize more some weak pawns near our King
16-03-04 fbv RookMobility03 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 33649 W: 6217 L: 6197 D: 21235
sprt @ 10+0.1 th 1 Try 3. Condition change
16-03-03 Roc RookRookMob diff
LLR: -2.98 (-2.94,2.94) [0.00,5.00]
Total: 8721 W: 1561 L: 1650 D: 5510
sprt @ 10+0.1 th 1
16-03-03 sni loose2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 39010 W: 7157 L: 7115 D: 24738
sprt @ 10+0.1 th 1 Bonus for opponent loose pieces. Take 4, bonus = S(20,20)
16-03-03 fbv RookMobility01b diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 33401 W: 4539 L: 4545 D: 24317
sprt @ 60+0.6 th 1 LTC. Based on ElbertoOne's idea. Now adding rank_bb
16-03-03 jos ENDGAMES1 diff
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 36274 W: 6571 L: 6791 D: 22912
sprt @ 10+0.1 th 1 Some rework/simplification of endgames and scaling factor. Test as simplification, though this should be tested without adjudication rules, imho. Just see if it fails or pass.
16-03-03 sni loose2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 36196 W: 6634 L: 6604 D: 22958
sprt @ 10+0.1 th 1 Bonus for opponent loose pieces. Take 2, bonus = S(0,30)
16-03-03 Elb rook_trap diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 12679 W: 2324 L: 2395 D: 7960
sprt @ 10+0.1 th 1 Another rook mobility try. Increased penalty.
16-03-03 Voy PV-HS diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4651 W: 802 L: 908 D: 2941
sprt @ 10+0.1 th 1 History Split based on PvNode
16-03-03 fbv RookMobility02 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 28316 W: 5261 L: 5264 D: 17791
sprt @ 10+0.1 th 1 Try 02. Only if RookMobility01b fails. Rank limits between 2 and 7
16-03-03 Voy cm-pc2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 10204 W: 1798 L: 1880 D: 6526
sprt @ 10+0.1 th 1 Take 2
16-03-03 sni loose2 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 4191 W: 729 L: 837 D: 2625
sprt @ 10+0.1 th 1 Bonus for opponent loose pieces. Take 3, bonus = S(0,15)
16-03-03 fbv RookMobility01b diff
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 13813 W: 2663 L: 2477 D: 8673
sprt @ 10+0.1 th 1 Based on ElbertoOne's idea. Now adding rank_bb
16-03-02 sni loose diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 62328 W: 11574 L: 11430 D: 39324
sprt @ 10+0.1 th 1 Bonus for opponent loose pieces
16-03-02 Roc MobileSentry diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 9997 W: 1827 L: 1910 D: 6260
sprt @ 10+0.1 th 1 S(10,10) more penalty when our backward is contained by a close mobile sentry (example White g2 f3 and black h4. h4 is a mobile sentry)
16-03-02 Voy mc-pc diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 31427 W: 5872 L: 5861 D: 19694
sprt @ 10+0.1 th 1 Use piece to help identify countermoves. (See Forum)
16-03-02 sni loose diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 15304 W: 2848 L: 2907 D: 9549
sprt @ 10+0.1 th 1 Bonus for useless opponent loose pieces (opponent loose pieces and the opponent attacks nothing)
16-03-02 Mys cs diff
LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 96766 W: 17796 L: 18122 D: 60848
sprt @ 10+0.1 th 1 Is there room for simplification by generalising enemy safe checks?
16-03-02 Roc SupportedSentry diff
LLR: -1.55 (-2.94,2.94) [0.00,5.00]
Total: 1872 W: 319 L: 377 D: 1176
sprt @ 10+0.1 th 1 take 4
16-03-02 Roc SupportedSentry diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 10783 W: 1937 L: 2016 D: 6830
sprt @ 10+0.1 th 1 Take 3
16-03-02 Elb rook_mob diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 50667 W: 9380 L: 9287 D: 32000
sprt @ 10+0.1 th 1 Final take
16-03-02 pb0 history diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5426 W: 901 L: 1003 D: 3522
sprt @ 10+0.1 th 1 Introducing a 2nd layer in history for better move ordering for plies near the root
16-03-02 Roc SupportedSentry diff
LLR: -1.24 (-2.94,2.94) [0.00,5.00]
Total: 716 W: 111 L: 161 D: 444
sprt @ 10+0.1 th 1 take 2
16-03-02 sni forks4 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 19653 W: 3589 L: 3630 D: 12434
sprt @ 10+0.1 th 1 Bonus for double attacks by the queen or by knight
16-03-02 sni forks4 diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 12548 W: 2240 L: 2312 D: 7996
sprt @ 10+0.1 th 1 Bonus for double attacks on king and loose pieces by the queen
16-03-02 Voy apt-mcp diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 27529 W: 5138 L: 5144 D: 17247
sprt @ 10+0.1 th 1 Try this condition with move-count pruning. Interestingly the bench decreased.
16-03-02 Roc SupportedSentry diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 28395 W: 5308 L: 5310 D: 17777
sprt @ 10+0.1 th 1 Take 1
16-03-02 Roc BishopPawnsTweak diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 6052 W: 1113 L: 1213 D: 3726
sprt @ 10+0.1 th 1 Take 1
16-03-01 Voy apt diff
LLR: -2.97 (-2.94,2.94) [0.00,5.00]
Total: 101183 W: 19022 L: 18707 D: 63454
sprt @ 10+0.1 th 1 Another pruning tweak
16-03-01 Voy apt2 diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 27407 W: 5054 L: 5061 D: 17292
sprt @ 10+0.1 th 1 Take 2. Fixed Bench
16-03-01 Elb rook_mob diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 24159 W: 4504 L: 4525 D: 15130
sprt @ 10+0.1 th 1 Take 3
16-03-01 jos fianchetto diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 19594 W: 3570 L: 3611 D: 12413
sprt @ 10+0.1 th 1 Retest this old idea, but only apply bonus in opening/early midgame.
16-03-01 Roc PinnedPawns2b diff
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 8417 W: 1504 L: 1593 D: 5320
sprt @ 10+0.1 th 1 Take 1
16-03-01 Elb rook_mob diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 8992 W: 1601 L: 1688 D: 5703
sprt @ 10+0.1 th 1 Take 2
16-03-01 Elb rook_mob diff
LLR: -2.95 (-2.94,2.94) [0.00,5.00]
Total: 12796 W: 2347 L: 2417 D: 8032
sprt @ 10+0.1 th 1 Penalty for cramped rook mobility
16-03-01 Voy mcpt diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 31525 W: 5946 L: 5934 D: 19645
sprt @ 10+0.1 th 1 Move Count pruning tweak
16-03-01 gog master diff
ELO: 10.74 +-7.0 (95%) LOS: 99.9%
Total: 2589 W: 391 L: 311 D: 1887
40000 @ 60+0.6 th 1
16-02-29 IIv SPSA_benchmark_tune diff
29272/30000 iterations
60000/60000 games played
60000 @ 2+0.02 th 1 Last benchmark testing my practical guidelines published on the forum.
16-03-01 Voy researchCount diff
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 5364 W: 953 L: 1056 D: 3355
sprt @ 10+0.1 th 1 If don't do LMR if we had to research 3 times at that node.
16-03-01 fbv shelterWeakness6 diff
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 28505 W: 5244 L: 5302 D: 17959
sprt @ 10+0.1 th 1 Shelter weakness plus 9%